Skip to main content
  • English
  • Français

Footer Social Media Icons

  • Facebook
  • Twitter
  • YouTube
  • Instagram
  • RSS
  • TikTok
Home
  • Home
  • Digital Media Literacy
    • General Information
    • Media Issues
    • Digital Issues
    • Educational Games
    • Media Literacy Week
    • Workshops
  • Research and Evaluation
    • Our Approach
    • What We Do
    • Research Reports
    • Young Canadians in a Wireless World
  • For Parents
  • Teacher Resources
    • Find Lessons & Resources
    • Digital Media Literacy Outcomes by Province & Territory
    • Digital Media Literacy Framework
    • Media Literacy 101
    • Digital Literacy 101
  • Blog
  • Get Involved
    • Become a donor
    • Become a volunteer
    • Become a Corporate Partner
    • Media Literacy Week
    • Teen Fact-Checking Network

Breadcrumb

  1. Home

The Good Things About Television

Television is an inescapable part of modern culture. We depend on TV for entertainment, news, education, culture, weather, sports—and even music, since the advent of music videos.

Television

Talking to Youth about Online Gambling

Research shows that only a third of parents have discussed gambling with their children, perhaps because parents are generally unaware of their kids’ participation in these sorts of activities. It’s important to talk about it, though: research has found that family members' views about gambling are a major influence on how likely youth are to gamble.

Internet & Mobile, Online Gambling, Video Games

New research reveals the online lives of youth during the pandemic

Ottawa, ON - November 3, 2022 - New research conducted during the pandemic by MediaSmarts found that close to nine in 10 Canadian youth (86%) ages nine to 11 have an account on at least one platform that requires users to be 13 or older, and almost half of young people are worried they spend too much time online.

Outcome Chart - New Brunswick - Graphic Art and Design 110 (Grade 9)

Critical Visual Literacy

Students will demonstrate competency in critical visual literacy.

SCO 1.1 Students will examine published graphic works.

E-Commerce 12

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Conduct research to understand design opportunities and barriers

Defining

Outcome Chart - British Columbia - Physical and Health Education Grade 8

This outcome chart contains media-related learning outcomes from the British Columbia Grade 8 Physical and Health Education curriculum with links to supporting resources on the MediaSmarts site

English Language Arts and Literature 4-6 Overview

According to the 2023 Elementary English Language Arts and Literature curriculum, “Language is a uniquely structured system that forms the basis for thinking, communicating, and learning.” The curriculum is built around the six strands of language learning: reading, writing, listening, speaking, viewing, and representing, with each strand touching on aspects of digital media literacy. The K-6 curriculum notes that English Language Arts and Literature “[helps] students develop deep understandings of others and themselves, build and strengthen interpersonal relationships, and engage in responsible citizenship,” integrating digital citizenship within citizenship education. To that end, digital media literacy education is integrated into elements of ethical citizenship, critical analysis of literature, differentiation of fact from opinion, access of information, and citation of sources.

Elementary Cycle Two

In the Quebec elementary English Language Arts curriculum, representing literacy in different media is a core competency. According to the End-of-Cycle-Outcomes for Cycle Two,

Technology Education K-12

The Atlantic Provinces technology education curriculum includes expectations that incorporate digital and media education themes. The curriculum document Foundation for the Atlantic Canada Technology Education Curriculum includes a section that demonstrates the complementary relationship between digital and media literacy and technology education:

The focus of this curriculum is the development of students’ technological literacy, capability, and responsibility (International Technology Education Association, 1996).

Stand up to Bullying on Pink Shirt Day

On February 25, we’ll be celebrating Pink Shirt Day – a day dedicated to raising awareness around bullying, giving young people the tools they need to stand up to bullies and teaching them how to step in when they see it happening. To help you mark the day, we’ve put together a list of resources.

Cyberbullying, Events

Pagination

  • First page « First
  • Previous page ‹‹
  • …
  • Page 96
  • Page 97
  • Page 98
  • Page 99
  • Current page 100
  • Page 101
  • Page 102
  • Page 103
  • Page 104
  • …
  • Next page ››
  • Last page Last »

Resource Type

  • Article
  • Blog entry
  • Curricular Outcome Chart
  • Game
  • Guide
  • Lesson Plan
  • Mirrored page
  • News Release
  • Page
  • Publication & Report
  • Resources Listing Page
  • Tip Sheet
  • Tutorials & Workshops

Filter by Categories

  • 2SLGBTQ+ Representation
  • Alcohol Marketing
  • Artificial intelligence
  • Authenticating Information
  • Blogging
  • Body Image
  • Cell Phones and Texting
  • Comics
  • Cyberbullying
  • Cyber Security
  • Digital Citizenship
  • Digital Health
  • Diversity in Media
  • Environment
  • Events
  • Excessive Internet Use
  • File Sharing
  • Food Marketing
  • Gender Representation
  • Human Rights
  • Indigenous People
  • Instant Messaging
  • Intellectual Property
  • Internet & Mobile
  • Journalism & News
  • Marketing & Consumerism
  • Media Literacy 101
  • Media Production
  • Movies
  • Music
  • Online Ethics
  • Online Gambling
  • Online Hate
  • Online Marketing
  • Parents
  • Persons with Disabilities
  • Pornography
  • Privacy
  • Privilege in the Media
  • Professional Development
  • Religion
  • Resources
  • Sexting
  • Sexual Exploitation
  • Social Networking
  • Sports
  • Stereotyping
  • Television
  • Tobacco Marketing
  • Video Games
  • Video Sharing
  • Violence
  • Visible Minorities
  • Young Canadians In A Wired World

Sign up & Follow Us

Stay informed with daily news and updates!

Learn More

Stay connected with us on social media!

How to Support Us

Interested in supporting MediaSmarts? Find out how you can get involved. Charitable Registration No. 89018 1092 RR0001

Learn More

Find Teacher Resources

Corporate Partners

  • APTN
  • Bell
  • Google
  • Meta
  • NFB
  • TELUS Wise
  • TikTok
  • YouTube

MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

Footer - This Site

  • Careers
  • About Us
  • Contact Us

Footer - About Us

  • Press Centre
  • Copyright Policy
  • Privacy Policy
  • English
  • Français