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Media Awareness Network Launches Tool to Ensure Teens are Safe and Wise Cybercitizens

March 29, 2011 (Ottawa) – Media Awareness Network (MNet) today launched MyWorld: A digital literacy tutorial for secondary students. This engaging interactive resource helps teens develop critical thinking skills that can be applied to their online lives.

Outcome Chart - British Columbia - Theatre Production 10

Curricular Competencies

Explore and create

  • Explore and create theatre productions using imagination, observation, and inquiry
  • Intentionally select and combine production elements with an intended audience or effect in mind
  • Explore the utility of a range of props, processes, and technologies
  • Explore the variety of roles that support a production team
  • Demonstrate innovation in production design

Reason and reflect

  • Plan and refine theatre productions
  • Rec

Outcome Chart – Nunavut - Entrepreneurship 12

Strand: Nunavusiutit

Overall Expectations: Module 1: E-Commerce and Venture Planning

Specific Expectations:

Unit 5

Students will identify the technical, security, and business risks involved with implementing e-commerce in a small business (e.g., viruses, hackers, credit card fraud).

Alberta - English Language Arts 1

This outcome chart contains media-related learning outcomes from the Alberta, Grade 1 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Witnessing cyberbullying: Teaching kids how to respond to make things better (not worse)

Parenting is a tough gig. We know it’s going to be hard going into it, but no one really explains how it’s going to all work when we finally get there. 

Cyberbullying, Parents

Changing the World, Online and Off

The classic 1985 science fiction novel Ender's Game is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated – in particular, it more resembles the text-based bulletin board systems of the time than today's graphic Web – one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today's young people aren't using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to change the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.

Events, Internet & Mobile, Professional Development, Resources

Outcome Chart - New Brunswick - Journalism 120

Overall Expectations: Accountability

1.2 participate collaboratively and cooperatively.

2.3 present and produce relevant and engaging news.

3.2 analyze the impact of amateur and professional journalists.

3.3 recognizes the impact of economic, social, historical, and political forces on journalism.

Poynter partners with MediaSmarts to launch the Teen Fact-Checking Network in Canada

March 11, 2024 - MediaWise, the Poynter Institute’s media literacy initiative, is partnering with MediaSmarts, a Canadian non-profit organization, to launch North America’s second 

Television - Special Issues for Teens

Television viewing generally drops during adolescence as young people start to spend more time socializing, doing schoolwork, and using other media, such as music, video games, computers and the Internet.

Television

Prince Edward Island - Physical and Health Education 7PHEA

This outcome chart contains media-related learning outcomes from the Prince Edward Island Physical and Health Education 7PHEA with links to supporting resources on the MediaSmarts site.

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