Skip to main content
  • English
  • Français

Footer Social Media Icons

  • Facebook
  • Twitter
  • YouTube
  • Instagram
  • RSS
  • TikTok
Home
  • Home
  • Digital Media Literacy
    • General Information
    • Media Issues
    • Digital Issues
    • Educational Games
    • Media Literacy Week
    • Workshops
  • Research and Evaluation
    • Our Approach
    • What We Do
    • Research Reports
    • Young Canadians in a Wireless World
  • For Parents
  • Teacher Resources
    • Find Lessons & Resources
    • Digital Media Literacy Outcomes by Province & Territory
    • Digital Media Literacy Framework
    • Media Literacy 101
    • Digital Literacy 101
  • Blog
  • Get Involved
    • Become a donor
    • Become a volunteer
    • Become a Corporate Partner
    • Media Literacy Week
    • Teen Fact-Checking Network

Breadcrumb

  1. Home

Ontario

 

Photo credits

Poynter partners with MediaSmarts to launch the Teen Fact-Checking Network in Canada

March 11, 2024 - MediaWise, the Poynter Institute’s media literacy initiative, is partnering with MediaSmarts, a Canadian non-profit organization, to launch North America’s second 

Prince Edward Island - English Language Arts 421A/B (Grade 10)

Reading and Viewing

GCO 4: Select, read, and view with understanding, a range of literature, information, media, and visual texts.

SCO 4: Critically analyse the purpose, structure, and characteristics of a variety of texts (fiction, non-fiction, drama, poetry/lyrics, and visual/multimedia)

Outcome Chart - Newfoundland and Labrador - English 2202

Outcome Chart - Newfoundland and Labrador - English 2202

Video Game Verbs

In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.

Video Games

Quebec Competencies Chart - The Anatomy of Cool

Quebec Competencies Chart - The Anatomy of Cool

Outcome Chart - British Columbia - Music K-7

Outcome Chart - British Columbia - Music K-7

Tobacco Labels

In this lesson, students debate the effectiveness of health warning labels on tobacco products.

Marketing & Consumerism, Tobacco Marketing

New Guide Helps Communities Fight Hate on the Internet

Ottawa, March 29, 2012 – A Responding to Online Hate guide was released today by Media Awareness Network (MNet) to assist law enforcement, community groups and educators in countering hateful content on the Internet. Despite the growth in online hate and the fact that four out of five Canadians are online, there is currently little information available to the public on this topic: which lead MNet, Canada’s leading digital and media literacy organization, to develop the guide.

Pagination

  • First page « First
  • Previous page ‹‹
  • …
  • Page 62
  • Page 63
  • Page 64
  • Page 65
  • Current page 66
  • Page 67
  • Page 68
  • Page 69
  • Page 70
  • …
  • Next page ››
  • Last page Last »

Resource Type

  • Article
  • Blog entry
  • Campaign Page
  • Curricular Outcome Chart
  • Game
  • Guide
  • Lesson Plan
  • Mirrored page
  • News Release
  • Page
  • Publication & Report
  • Resources Listing Page
  • Tip Sheet
  • Tutorials & Workshops

Filter by Categories

  • 2SLGBTQ+ Representation
  • Alcohol Marketing
  • Artificial intelligence
  • Audio Media
  • Authenticating Information
  • Blogging
  • Body Image
  • Cell Phones and Texting
  • Comics
  • Crime Portrayal
  • Cyberbullying
  • Cyber Security
  • Digital Citizenship
  • Digital Health
  • Diversity in Media
  • Environment
  • Events
  • Excessive Internet Use
  • File Sharing
  • Food Marketing
  • Gender Representation
  • Global Development Portrayal
  • Human Rights
  • Indigenous People
  • Instant Messaging
  • Intellectual Property
  • Internet & Mobile
  • Journalism & News
  • Marketing & Consumerism
  • Media Literacy 101
  • Media Production
  • Movies
  • Music
  • Online Ethics
  • Online Gambling
  • Online Hate
  • Online Marketing
  • Parents
  • Persons with Disabilities
  • Podcasts
  • Pornography
  • Privacy
  • Privilege in the Media
  • Professional Development
  • Religion
  • Resources
  • Sexting
  • Sexual Exploitation
  • Social Networking
  • Sports
  • Stereotyping
  • Television
  • Tobacco Marketing
  • Video Games
  • Video Sharing
  • Violence
  • Visible Minorities
  • Young Canadians In A Wired World

Sign up & Follow Us

Stay informed with daily news and updates!

Learn More

Stay connected with us on social media!

How to Support Us

Interested in supporting MediaSmarts? Find out how you can get involved. Charitable Registration No. 89018 1092 RR0001

Learn More

Find Teacher Resources

Corporate Partners

  • APTN
  • Bell
  • Google
  • Meta
  • NFB
  • TELUS Wise
  • TikTok
  • YouTube

MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

Footer - This Site

  • Careers
  • About Us
  • Contact Us

Footer - About Us

  • Press Centre
  • Copyright Policy
  • Privacy Policy
  • English
  • Français