Outcome Chart - Newfoundland and Labrador - Health Education Grade 7
This outcome chart contains media-related learning outcomes from the Newfoundland and Labrador Grade 7 Health Education with links to supporting resources on the MediaSmarts site.
This outcome chart contains media-related learning outcomes from the Newfoundland and Labrador Grade 7 Health Education with links to supporting resources on the MediaSmarts site.
In the Quebec elementary English Language Arts curriculum, representing literacy in different media is a core competency. According to the End-of-Cycle-Outcomes for Cycle Two,
To teach students to be media literate, they -- and their teachers -- need to be able to critically engage with media. That may seem obvious, but until last year teachers' ability to use media texts in the classroom was extremely limited by the Copyright Act.
This outcome chart contains media-related learning outcomes from the Saskatchewan, Cross Curricular Competencies K-12, with links to supporting resources on the MediaSmarts site.
1. listen, speak, read, write, view and represent to access and explore prior knowledge and experiences of self and others.
Specific Expectations:
1.1.1 Seek others' viewpoints to reflect on personal understanding
1.2.1 Use prior knowledge and experiences selectively to make sense of new information in a variety of contexts
1.2.2 Explain the importance of linking personal perceptions to others' understandings
This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.
GCO 4: Select, read, and view with understanding, a range of literature, information, media, and visual texts.
SCO 4: Critically analyse the purpose, structure, and characteristics of a variety of texts (fiction, non-fiction, drama, poetry/lyrics, and visual/multimedia)
March 11, 2024 - MediaWise, the Poynter Institute’s media literacy initiative, is partnering with MediaSmarts, a Canadian non-profit organization, to launch North America’s second
In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.