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Financial Literacy 20/30

The Decision‐Making Process

Overall Expectations:

Apply decision‐making strategies to various personal and community financial scenarios.

Specific Expectations:

a. Discuss how factors such as needs, wants, habits, values, risks, economic influences and current financial situation affect decisions.

b. Identify and role‐play various scenarios using decision‐making strategies such as agonizing, procrastination, spontaneity, compliance and security.  

Graduation, Traditions and Technology

With the summer upon us, a lot of families will have recently spent time celebrating the end of the school year – and in some cases there were also graduation celebrations! 

Being able to see our kids enjoy these special moments seems particularly poignant given how difficult, and at times isolating, the last few years have been for these students and families. 

Internet & Mobile, Parents

Don’t show them the money, talk about it

As part of digital media literacy, I think it is important to learn about financial literacy too. As our kids get older and we open bank accounts for them, they get jobs, buy their own items etc., having a sense of financial literacy is a must.

Cyber Security, Marketing & Consumerism, Online Marketing, Parents

Shades of Grey: Rethinking cyberbullying interventions

Just a short while ago, concern with online predators was so dominant that anyone trying to draw attention to the problem of cyberbullying felt like a voice in the wilderness. In the last few years, though, new research has not only provided a more realistic picture of the risks of online sexual solicitation; but has also raised awareness on the severity of cyberbullying. Unfortunately, all of the media attention that is now focused on cyberbullying runs the risk of making public perceptions on this issue as narrow and inaccurate as they were towards online predation.

Cyberbullying, Events, Internet & Mobile, Parents, Professional Development

Outcome Chart - British Columbia - Digital Literacy K-2

Outcome Chart - British Columbia - Digital Literacy K-2

Introducing #ForYou: A Game About Algorithms

Not many words have had a rise as meteoric as the term “algorithm.” Once only familiar to mathematicians or computer scientists, today algorithms are the subject of warnings from scholars and activists, protested by students whose future lives and careers are increasingly determined by algorithmic decision-making, personified and catered to by would-be YouTube stars, and seen as the almost magical element that is vital to the success of newer platforms such as TikTok.

Internet & Mobile, Privacy, Resources

Video Games - Special Issues for Girls

Sixty-two per cent of Canadian gamers are male:[1] and in a market targeted primarily at males, games that appeal to girls can be hard to find. Generally girls aren't interested in the violent "first person shooter" games favoured by boys, and many of the girl-specific games promote stereotypical interests such as cooking and babysitting. (Industry representatives claim these topics are chosen based on their surveys of what female games want.)

Gender Representation, Video Games

Creating a better Internet together on Safer Internet Day 2014

February 11 is Safer Internet Day, an annual international event organized by InSafe to help promote safer and more responsible use of online technologies, especially by young people. 

Events, Internet & Mobile, Resources

Outcome Chart - British Columbia - Arts 3

Outcome Chart - British Columbia - Arts 3

Outcome Chart - Alberta - COMM2055: Web Design 2

COMM2055: Web Design 2

1. develop a multipage Web site 1.1 identify the purpose, audience and audience needs for a Web site

1.2 prepare Web page content that is relevant to the Web site purpose and appropriate for the target audience

1.3 plan the Web site navigation and pages; e.g., storyboarding, thumbnail sketches, site map

1.4 create a Web site according to the World Wide Web Consortium (W3C) standards, including:

1.4.1 pages

1.4.2 text

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