Skip to main content
  • English
  • Français

Footer Social Media Icons

  • Facebook
  • Twitter
  • YouTube
  • Instagram
  • RSS
  • TikTok
Home
  • Home
  • Digital Media Literacy
    • General Information
    • Media Issues
    • Digital Issues
    • Educational Games
    • Media Literacy Week
    • Workshops
  • Research and Evaluation
    • Our Approach
    • What We Do
    • Research Reports
    • Young Canadians in a Wireless World
  • For Parents
  • Teacher Resources
    • Find Lessons & Resources
    • Digital Media Literacy Outcomes by Province & Territory
    • Digital Media Literacy Framework
    • Media Literacy 101
    • Digital Literacy 101
  • Blog
  • Get Involved
    • Become a donor
    • Become a volunteer
    • Become a Corporate Partner
    • Media Literacy Week
    • Teen Fact-Checking Network

Breadcrumb

  1. Home

Talking to kids about media violence

Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power. 

Internet & Mobile, Movies, Music, Television, Video Games, Violence

Outcome Chart - Saskatchewan - English Language Arts 2

This outcome chart contains media-related learning outcomes from the Saskatchewan, Grade 2 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

In the elementary curriculum in Saskatchewan, learning objectives for media studies are included as a category within the supporting domain, Oracy and Literacy: Media. Media-related objectives can also be found within Speaking and Listening, Reading and Response to Literature, Writing, Educational Drama, Research and Presentation and Computer Applications.

e-Parenting Tutorial: Keeping up with your kids' online activities

Ever since Cronus the Titan tried to swallow his son Zeus, parents have feared being supplanted by their children. (It didn't take.) But it's only in the last few generations, as the rate of technological progress has accelerated, that children have grown up in a world significantly different from the one their parents knew, and it's only very recently that parents have seen their surpass them while they were still in the single digits. Thanks to digital media, the world is changing so rapidly today – consider that five years ago there was no Twitter, ten years ago no Facebook and fifteen years ago no Google – that even those of us who spent our childhoods programming our parents' VCRs can feel left behind.

Cyberbullying, Internet & Mobile, Online Hate, Parents, Resources

Kids learn online smarts through new game

Hedy Fry calls CyberSense and Nonsense a "creative approach" to combating online hate

Ottawa, Ontario, April 6, 2000 - The Media Awareness Network (MNet) launched CyberSense and Nonsense today, a new interactive computer game to help "cyberproof" kids.

CyberSense and Nonsense is designed to help children between the ages of nine and eleven learn how to:

Quebec Competencies Chart - A Day in the Life of the Jos

Author: MediaSmarts
Level: Grades 6-8
Subject Area: English Language Arts, Visual Art, Ethnic and Religious Culture
Game Link: https://mediasmarts.ca/digital-media-literacy/educational-games/day-life-jos

Quebec Competencies Chart - Exposing Gender Stereotypes

Quebec Competencies Chart - Exposing Gender Stereotypes

Digital Media Literacy Across the Curriculum

There have been four main approaches to integrating digital media literacy into the curriculum.[1] The first, infusion, makes digital media literacy an integrated part of the inquiry process. The second, integration, makes digital and/or media into its own, separate subject, or gives it a prominent place within an existing subject: media literacy was first brought into the Ontario curriculum in Ontario following this approach in 1989 as one of the four strands of English Language Arts, on a par (at least in theory) with Reading, Writing and Listening.[2] The third, cross-curricular competencies, identifies digital media literacy competencies as “not something to be added to the literacy curriculum, but a lens for learning that it is an integral part of all classroom practice”[3]; and the last, dispersion, locates them within various grades and subjects without any overall design.[4]

Outcome Chart - Saskatchewan - Psychology 20 – Social Psychology (Grade 11)

Outcome Chart - Saskatchewan - Psychology 20 – Social Psychology (Grade 11)

Responses and Solutions in the Classroom

There are two main strategies for addressing online hate and cultures of hatred in the classroom: teaching youth to recognize and deconstruct it, and empowering them to intervene by answering back to it.

Authenticating Information, Internet & Mobile, Online Hate

Students challenge media labels - Winning entry in national podcast contest addresses the issue of youth stereotyping

Ottawa, February 27, 2007 – Media Awareness Network today announced the winners of its first MyMedia video podcast contest for Canadian students in Grades 7 to 12. The MyMedia contest was designed to help young people consider ways in which certain members of society are portrayed in the media and how audiences perceive and respond to these representations. Using camcorders, digital video recorders, Web cams or cell phones, youth from across the country submitted 2-minute video podcasts on the topic of media representation.

Pagination

  • First page « First
  • Previous page ‹‹
  • …
  • Page 165
  • Page 166
  • Page 167
  • Page 168
  • Current page 169
  • Page 170
  • Page 171
  • Page 172
  • Page 173
  • …
  • Next page ››
  • Last page Last »

Resource Type

  • Article
  • Blog entry
  • Curricular Outcome Chart
  • Game
  • Guide
  • Lesson Plan
  • Mirrored page
  • News Release
  • Page
  • Publication & Report
  • Tip Sheet
  • Tutorials & Workshops

Filter by Categories

  • 2SLGBTQ+ Representation
  • Alcohol Marketing
  • Artificial intelligence
  • Authenticating Information
  • Body Image
  • Cell Phones and Texting
  • Comics
  • Crime Portrayal
  • Cyberbullying
  • Cyber Security
  • Digital Citizenship
  • Digital Health
  • Diversity in Media
  • Environment
  • Events
  • Excessive Internet Use
  • Food Marketing
  • Gender Representation
  • Global Development Portrayal
  • Human Rights
  • Indigenous People
  • Instant Messaging
  • Intellectual Property
  • Internet & Mobile
  • Journalism & News
  • Marketing & Consumerism
  • Media Literacy 101
  • Media Production
  • Movies
  • Music
  • Online Ethics
  • Online Gambling
  • Online Hate
  • Online Marketing
  • Parents
  • Persons with Disabilities
  • Pornography
  • Privacy
  • Privilege in the Media
  • Professional Development
  • Religion
  • Resources
  • Sexting
  • Sexual Exploitation
  • Social Networking
  • Sports
  • Stereotyping
  • Television
  • Tobacco Marketing
  • Video Games
  • Violence
  • Visible Minorities
  • Young Canadians In A Wired World

Sign up & Follow Us

Stay informed with daily news and updates!

Learn More

Stay connected with us on social media!

How to Support Us

Interested in supporting MediaSmarts? Find out how you can get involved. Charitable Registration No. 89018 1092 RR0001

Learn More

Find Teacher Resources

Corporate Partners

  • APTN
  • Bell
  • Google
  • Meta
  • NFB
  • TELUS Wise
  • TikTok
  • YouTube

MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

Footer - This Site

  • Careers
  • About Us
  • Contact Us

Footer - About Us

  • Press Centre
  • Copyright Policy
  • Privacy Policy
  • English
  • Français