Quebec Competencies Chart - Online Gambling and Youth
Quebec Competencies Chart - Online Gambling and Youth
Quebec Competencies Chart - Online Gambling and Youth
Level: Grades 9-12
Lesson Length: 1 1/2 — 2 hours
Subject Area: Privacy
Lesson Link: http://mediasmarts.ca/teacher-resources/privacy-rights-children-teens
Level: Grades 6 to ;8
Lesson Length: 60-90 minutes class time, plus time in class or at home to complete the evaluation task
Lesson Link: http://mediasmarts.ca/teacher-resources/know-deal-value-privacy
MediaSmarts designed the Motives and Methods research project to better understand how Canadians check and share information online. This study, which included a survey of 5,000 Canadians and interactive focus groups, builds on MediaSmarts' successful Break the Fake (BTF) program. It looks at changes in participants’ fact-checking after watching a BTF video, along with their sharing habits, frequency of fact-checking, and confidence in their skills. Based on our study findings, we provide recommendations for designing effective video interventions that build citizen resilience to misinformation in Canada. This research shows that digital media literacy education works and encourages a wide range of people to check the accuracy of online content, especially before sharing it.
The Nova Scotia Entrepreneurship curriculum has numerous connections to media and digital literacy in the areas of digital ethics and technology.
Role of probability in society (SP4)
Quebec Competencies Chart - Broadcasting Codes
The Web is full of great online resources for teachers and students, with new material appearing every day. With the approach of the most-anticipated American election in recent history, social studies teachers can be excused for turning their eyes south of the border. Here's a quick overview of recently created (or recently discovered) resources for social studies classes to help them and their students make the most of election season:
Outcome Chart - Newfoundland and Labrador - Art and Design 2200/3200
Students will…
3. Assess textual, numerical, aural, and visual information, as well as the source of the media, to determine context, perspective, bias, and/or motive. (G-3.2)
4. Self-assess ICT representations and go beyond established criteria by enhancing meaning and/or artistry, according to topic, audience, purpose, and occasion. (Pr-3.2)