Quebec Competencies Chart - Violence and Video Games
Quebec Competencies Chart - Violence and Video Games

Quebec Competencies Chart - Violence and Video Games

Ottawa and Toronto, Ontario - May 16, 2001 - The Media Awareness Network (MNet) announced today that AOL Canada Inc. is its newest Bronze Sponsor.
"We are very pleased to welcome AOL Canada as a sponsor," said MNet Co-Director, Jan D'Arcy. "Support to the Media Awareness Network from one of Canada's leading interactive online services gives added impetus and energy to the development of public education in the field of Internet literacy."

This outcome chart contains media-related learning outcomes from the Nunavut curriculum, with links to supporting resources on the MediaSmarts site.

GCO 4: Select, read, and view with understanding, a range of literature, information, media, and visual texts.
SCO 4: Respond literally, inferentially, and critically to the purpose, structure and characteristics of text, demonstrating increasing knowledge of genre and form (narrative, expository, persuasive, poetry/lyrics, and visual/multimedia).

One of the most unusual things about Internet-based businesses is that few of them try very hard to make money. Of course, with a very few exceptions (such as Wikipedia) making money is certainly in the business plan, or there wouldn't be all that venture capital floating around, but in general the approach has been to come up with a good product or service first, and only look for ways to make it profitable after it's acquired a steady clientele. Hugely important and successful ventures like Google, YouTube and Facebook all started out operating at a significant loss. This pattern continues today: it's already hard to imagine the Internet without Twitter, but so far that service isn't earning its makers much money (though you can be sure they're looking for ways to do that.)