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DIY Media: Mashups, fan movies, and machinima

This is the second in a series of columns looking at the history and future of Web 2.0. In the last instalment of this series we examined the origins of the Do-It-Yourself (DIY) ethic and some of the issues around the definition of “user-created content.” Turning from the theoretical to the practical, we'll now take a look at just what is actually out there, and begin to examine some of the ethical and legal implications.

Internet & Mobile, Media Production, Movies, Music, Video Games

New Brunswick - English Language Arts 7

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Describe and contribute thoughts, feelings, and experiences and compare to those of their peers.

Achievement Indicators:

    Describe observations, understandings, viewpoints, and perspectives

    Compare and contrast observations, understandings, viewpoints, and perspectives that have been shared by others

Outcome Chart - British Columbia - Digital Literacy 3-5

Outcome Chart - British Columbia - Digital Literacy 3-5

New Brunswick - English Language Arts 6

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Describe and contribute thoughts, feelings, and experiences, and compare to those of their peers.  

Achievement Indicators:

    Express observations, understandings, viewpoints and perspectives

    Compare and contrast observations, understandings, viewpoints, and perspectives that have been shared by others

The Modern Music Industry

The music industry is a driven by economics, technology, gatekeepers and the ever-evolving ways people discover and consume music. Understanding these features is crucial to understanding the music itself and its impact.

Audio Media, Music

New Brunswick - English Language Arts 8

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Describe and communicate thoughts, feelings, and experiences as well as personal strengths

Achievement Indicators:

    Describe observations, understandings, viewpoints and perspectives

Digital Media Literacy Framework - Grades 7-8

Given their increasing use of the Internet to find information, now is also a good time to introduce strategies for determining authorship and authority of online information so they can recognize good health information, biased or hateful content, and online scams and hoaxes.

At this age media influences on gender norms and body image are becoming more intense. Children need to learn to apply key media literacy concepts to online spaces such as social networks.

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