Managing Video Game Playing in the Home - Tip Sheet
Good-quality video games offer lots of benefits to children and teens.

Good-quality video games offer lots of benefits to children and teens.

This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.
S.1 develop skills of critical thinking and creative thinking:

Empathy is at the heart of ethics. In order to develop a sense of right and wrong that goes past just being afraid of punishment or hoping for a reward, we have to be able to put ourselves in another person’s shoes.

This outcome chart contains media-related learning outcomes from the Northwest Territories, Grade 5 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

That Indigenous women are likely to be victims of violence is not news: Indigenous women aged 25 to 44 are five times more likely to suffer a violent death than other women in Canada.

This outcome chart contains media education learning outcomes from the Ontario, Curriculum for English, Grade 11, with links to supporting resources on the MediaSmarts site.

After the controversy surrounding last year's proposed copyright bill C-61, which eventually died on the order table when Parliament was prorogued, the Federal government has decided to hold consultations across Canada before introducing a new version of the bill. While only time will tell how responsive the government will be to the public's submissions, the series of town halls and round tables is definitely a good start in making the process transparent and taking the views of a wide variety of Canadians into account. Below is an expanded version of MNet's submission to the Round Table held in Gatineau, Quebec on July 29th 2009.

This outcome chart contains media-related learning outcomes from the Northwest Territories, Grade 6 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

It’s important to make young people aware of the laws that apply to what they do online, as well as to have household rules that cover online behaviour.