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Through Galaxies and Multiverses: Watching with our kids

For generations, Star Wars has captured the hearts and imaginations of so many. Parents can now share the past stories with our own kids, and experience new ones together as new media from the Star Wars universe, like comics, television shows and more movies come to life.

Diversity in Media, Media Production, Movies, Parents, Television

Social media and baseball 

In the past 25 years of becoming more of a fan alongside the superfan I married, I noticed some changes and trends. Especially when it comes to how baseball, the MLB and teams are using social media and engaging with fans. 

Gender Representation, Marketing & Consumerism, Parents, Sports

Bias and Crime in Media

In this lesson students are introduced to the key media literacy concept that media are constructions that re-present reality and consider how representations of crime in news and entertainment media may influence how we perceive members of particular groups.

Crime Portrayal, Diversity in Media, Journalism & News, Religion, Stereotyping

Challenging Hate Online

In this lesson students learn how digital media is used to promote or combat hatred and intolerance.

Digital Citizenship, Internet & Mobile, Online Hate

#ForYou: The Algorithm Game

In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.

Internet & Mobile, Privacy

Reality Check: Authentication and Citizenship

In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.

Authenticating Information, Digital Citizenship, Internet & Mobile

Reality Check: We Are All Broadcasters

In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

Authenticating Information, Digital Citizenship, Internet & Mobile, Media Production

Digital media literacy workshop delivery


MediaSmarts’ experts are available to facilitate virtual and in-person workshops in school and community settings for parents/guardians, educators, youth, older adults and the general public. Our workshops cover topics such as AI literacy online safety, misinformation, digital well-being, managing tech in the home, diversity and representation in media, digital citizenship, critical thinking, online hate and more.

Kung fu? In my Karate Kid?

Why is a movie about a young boy learning kung fu called The Karate Kid? For most of the film's young audience, Jaden Smith's break-out movie doesn't explain the confusion. Their parents and older siblings, however, may recall the earlier installments in this series which started with a young Ralph Macchio learning karate from Noriyuki “Pat” Morita, a movie which started as the hero's quest to learn karate to overcome his tormentors and evolved by film's end into a coming-of-age story about the bond between mentor and student. The first Karate Kid struck a chord with audiences, becoming the fifth-highest grossing film of 1984.

Marketing & Consumerism, Media Production, Movies

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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