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Reality Check: News You Can Use

In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.

Authenticating Information, Digital Citizenship, Internet & Mobile, Journalism & News

Outcome Chart - Ontario - Social Studies 4

This outcome chart contains media-related learning outcomes from the Ontario, Social Studies Grade 4 curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Alberta - Knowledge and Employability Social Studies Grade 8

This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Nunavut - School Health Program 3

Strand: Aulajaaqtut

Overall Expectations: Mental and Emotional Well-being

Self-Awareness

1. identify ways in which people are similar and different

1. identify characteristics which make them unique

Relationships

1. identify ways of communicating

My Voice is Louder Than Hate: The Impact of Hate

In this lesson, students explore how interacting through digital media can make it easier to hurt someone’s feelings and can make hurtful or prejudiced behaviour seem normal in online spaces. They learn how Canadian youth feel about and respond to casual prejudice online and then use the My Voice is Louder Than Hate tool to create a digital story that will help people understand that online hate hurts everyone who witnesses it.

Online Hate

Bias and Crime in Media

In this lesson students are introduced to the key media literacy concept that media are constructions that re-present reality and consider how representations of crime in news and entertainment media may influence how we perceive members of particular groups.

Crime Portrayal, Diversity in Media, Journalism & News, Religion, Stereotyping

Challenging Hate Online

In this lesson students learn how digital media is used to promote or combat hatred and intolerance.

Digital Citizenship, Internet & Mobile, Online Hate

#ForYou: The Algorithm Game

In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.

Internet & Mobile, Privacy

Reality Check: Authentication and Citizenship

In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.

Authenticating Information, Digital Citizenship, Internet & Mobile

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