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Cyber Security Consumer Tip Sheet: Protecting yourself from Malware

Malware is a general term to describe destructive programs that can harm your computer or any other device that connects to the Internet, including smart phones, mp3 players and tablets.

Cyber Security, Internet & Mobile

Cyber Security Consumer Tip Sheet: Safe practices for e-commerce

Thanks to the Internet, we now have access to an online marketplace of staggering proportions. If it exists, then it’s probably on the Internet. Despite the benefits of online commerce, there are a few pitfalls and risks to watch out for in order to make your online shopping a positive experience.

Cyber Security, Internet & Mobile

Cyber Security Consumer Tip Sheet: Mobile devices

As well as invaluable tools for keeping in touch with our friends, families and our work, mobile devices have become an increasingly big part of how we access the Internet. Unfortunately, while many smartphones are nearly as powerful as computers, we often don’t use the same caution with them as we do with our computers—and they often don’t have the privacy and security safeguards that come built into computers. As well, the fact that we’re never far from our mobile devices can bring a host of opportunities for us to be distracted and to make poor choices.

Cyber Security, Digital Citizenship, Internet & Mobile

Cyber Security Consumer Tip Sheet: Mobile Devices

As well as invaluable tools for keeping in touch with our friends, families and our work, mobile devices have become an increasingly big part of how we access the Internet. Unfortunately, while many smartphones are nearly as powerful as computers, we often don’t use the same caution with them as we do with our computers—and they often don’t have the privacy and security safeguards that come built into computers.

Cyber Security, Digital Citizenship, Internet & Mobile

Keeping Safe Online: CIRA and MediaSmarts release latest Cyber Security tip sheet

CIRA and MediaSmarts have partnered on a series of five tip sheets to educate Canadians about online security issues. The 5th tip sheet in the series, Socializing and Interacting Online, looks at negative issues that can come up when interacting with others through networked technologies including phishing scams and hoaxes, and strategies for dealing with them.

Cyber Security, Digital Citizenship, Internet & Mobile

Introduction to Cyberbullying: Avatars and Identity - Lesson

Because of the ways that digital media leave out many of the cues that prompt us to feel empathy, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson, students are provided with opportunities to explore this concept and discuss the importance of using empathy and common sense when talking to others online. 

Cyberbullying, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics

Alcohol on the Web - Lesson

In this lesson, students explore issues surrounding the marketing of alcoholic beverages on the Internet.

Alcohol Marketing, Digital Health, Internet & Mobile, Marketing & Consumerism, Online Marketing

Winning the Cyber Security Game

In this lesson students discuss their online experiences and learn how to minimize the potential risks that may be associated with them.

Cyber Security, Digital Citizenship, Internet & Mobile

How cyber-savvy are you? Cyber security quiz

Developed in partnership with CIRA, this interactive quiz is designed to increase students’ knowledge of the cyber security risks they face every day.

Cyber Security, Internet & Mobile

Video Games

In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

Digital Health, Video Games, Violence

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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