Winning the Cyber Security Game
In this lesson students discuss their online experiences and learn how to minimize the potential risks that may be associated with them.
In this lesson students discuss their online experiences and learn how to minimize the potential risks that may be associated with them.
It’s ironic that as computers and other communications technology have become more accessible to the general public over the last thirty years, they have actually become less accessible to a segment of the population, one to whom access is everything: people with disabilities. More ironic still is that the history of communications technology is intimately tied to the drive to integrate people with disabilities more fully into society.
Test your fact-checking skills. These quick quizzes will help you start to learn how to spot suspicious posts.
In the educational game 'A Day in the Life of the Jos', students in grades six to eight help the brother and sister team Jo and Josie with situations they encounter online as they go about a typical day in their lives.
The internet is like a giant library that catalogues millions of new publications every second. But how do you know if what you’re reading is fiction or non-fiction?
By Susana Mas, TFCN Manager
The Teen Fact-Checking Network (TFCN) is an internationally renowned program that brings together teenagers to learn about digital media literacy with a focus on fact-checking skills.