Cyber Choices - Description
Cyber Choices is designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online.
Cyber Choices is designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online.
Cyber Choices requires the following minimum hardware and software:
Hardware Requirements:
Software Requirements:
How long does it take to play Cyber Choices?
It will take most students about 30 minutes to play through one of a story’s endings. It is recommended that you give students time to go through each story at their own pace, since the tutorial is designed to reward experimentation and exploring the multiple possible endings to each story that can be reached by making different decisions.
Home Economics incorporates various media education themes, such as completing research, fostering human relationships, education about consumerism, and resource management. In the Intermediate Level Home Economics Program: Overview and Organization, the Canadian Home Economics Association defines the subject as:
The purpose of the Learning Strategies open elective credit is to help students “gain transferable skills and strategies that will enhance and increase their school engagement…”[1]
There are five key areas pertaining to the course:
Career Development 10 “prepares students with broad strokes to prepare for the workplace.”[1] Alongside learning self-assessment and increasing their self-awareness, students will “examine the changing world of work and analyse ways they can be prepared for a future that is constantly evolving.”[2] Financial literacy makes up a large part of this course because students will be introduced to “budgeting, financial decision making and money management strategies…”[3] Career Development 11 carries on from its precursor, by “building on students’ developing personal and financial awareness of