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Behaving Ethically Online: Ethics and Empathy

In this lesson, students are introduced to the idea that “hot” emotional states such as anger or excitement can make it harder for them to control how they act. They also discuss the concept of empathy and look at the ways in which digital communication can make it harder to feel empathy for other people. Students then read scenarios that portray two sides of an online conflict and consider how to resolve them, using their discussion to build a list of tools for emotional management and conflict resolution online. Finally, students create a media product that explains and reminds them of one of those tools.

Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics

First Person

In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.

Diversity in Media, Indigenous People, Persons with Disabilities, Privilege in the Media, 2SLGBTQ+ Representation, Religion, Stereotyping, Video Games, Visible Minorities

Outcome Chart - Alberta - Career and Technology 7

Outcome Chart - Alberta - Career and Technology 7

Outcome Chart - Alberta - Career and Technology 8

Outcome Chart - Alberta - Career and Technology 8

Digital Storytelling for Community Engagement

In groups, students will create a Digital Story which addresses a topic, theme or issue that is affecting them.  All stages of production will be covered, including research, storyboarding their idea into a visual organizational layout, practicing capturing quality photographs and interviews, and finally weaving their Digital Story into a finished project using computer editing software.

Internet & Mobile, Media Production, Movies

The Summer Screen Challenge

In a house full of Lego, board games, basketballs and sidewalk chalk, it’s amazing how quickly boredom can set in. The magical screen seems to fix all – it’s like a siren song, constantly calling them, beckoning them with its flickering blue light.

Parents, Video Games

Teaching Media: The Frame as Storyteller

In this lesson, students explore the ways in which the media frame is used to tell stories.

Television

Outcome Chart - Northwest Territories - Literacy with ICT Across the Curriculum K-3

This outcome chart contains media-related learning outcomes from the Northwest Territories - Literacy with ICT Across the Curriculum K-3 curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Manitoba - Social Studies 5

This outcome chart contains media-related learning outcomes from the Manitoba, Grade 5 Social Studies curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Manitoba - Social Studies 6

This outcome chart contains media-related learning outcomes from the Manitoba, Grade 6 Social Studies curriculum, with links to supporting resources on the MediaSmarts site.

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