Quebec Competencies Chart - Cyberbullying and the Law
Quebec Competencies Chart - Cyberbullying and the Law
Quebec Competencies Chart - Cyberbullying and the Law
Students are expected to be able to do the following:
Understanding context
Defining
#ForYou is a card-based pattern-matching game that helps youth aged 13 to 18 understand the role that algorithms play in their online and offline lives, and the value of their personal information to companies that use those algorithms. The game is designed to be delivered either in school or in community spaces such as homework or coding clubs.
Quebec Competencies Chart - Taking Charge of TV Violence
Quebec Competencies Chart - Behaving Ethically Online: Ethics and Values
This outcome chart contains media-related learning outcomes from the Northwest Territories, Kindergarten English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.
Self-directed learning involves becoming aware of and managing one’s own process of learning. It includes developing dispositions that support motivation, self-regulation, perseverance, adaptability, and resilience. It also calls for a growth mindset – a belief in one’s ability to learn – combined with the use of strategies for planning, reflecting on, and monitoring progress towards one’s goals, and reviewing potential next steps, strategies, and results.
This outcome chart contains media-related learning outcomes from the Ontario, Curriculum for English, Grade 9, with links to supporting resources on the MediaSmarts site.
Outcome Chart - Nova Scotia - Health Education Grade 7