Outcome Chart - Nova Scotia - Healthy Living 8
Outcome Chart - Nova Scotia - Healthy Living Grade 8

Outcome Chart - Nova Scotia - Healthy Living Grade 8

Outcome Chart - Ontario - Mathematics for Work and Everyday Life 12 MEL4E

C2. analyse societal issues related to the widespread use of computers and associated technologies.
C2.1 assess the benefits of computer and electronic technology for society (e.g., improved access to technology for economically disadvantaged people and nations; greater efficiency and lower costs for information services; development of a “global village”; software that can help monitor or predict changes in wetland area, deforestation, and climate);

In this lesson, students draw connections between their existing concepts of privacy and how it applies to the internet and networked devices, then learn essential vocabulary relating to privacy. They then consider some scenarios in which children encounter privacy risks and draw on those to develop a list of “dos” and “don’ts” for using networked devices.

Quebec Competencies Chart - Cyberbullying and the Law

Quebec Competencies Chart - Taking Charge of TV Violence

Quebec Competencies Chart - Behaving Ethically Online: Ethics and Values

#ForYou is a card-based pattern-matching game that helps youth aged 13 to 18 understand the role that algorithms play in their online and offline lives, and the value of their personal information to companies that use those algorithms. The game is designed to be delivered either in school or in community spaces such as homework or coding clubs.

This outcome chart contains media-related learning outcomes from the Ontario, Curriculum for English, Grade 9, with links to supporting resources on the MediaSmarts site.