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Outcome Chart - Nova Scotia - Child Studies Grade 11

Outcome Chart - Nova Scotia - Child Studies Grade 11

Business Technology 11

Citizenship

Overall Expectations:

Graduates will be able to assess social, cultural, economic, and environmental interdependence in a local and global context.

Specific Expectations:

Students will be expected to

Calendar of Awareness Days: Digital media literacy resources for the classroom

Looking for creative ways to integrate digital media literacy activities into your teaching practice? We've developed this calendar of special awareness days for educators to easily pinpoint opportunities to explore a variety of digital media issues while recognizing commemorative events throughout the school year. We've linked each awareness day to a list of free K-12 lesson plans, tip sheets and more teaching resources.

Outcome Chart - Ontario - Philosophy: Questions and Theories 12 HZT4U

Outcome Chart - Ontario - Philosophy: Questions and Theories 12 HZT4U

Outcome Chart - Nunavut - Grade 11

This outcome chart contains media-related learning outcomes from the Nunavut curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Nova Scotia - Exploring Technology Grade 10

Outcome Chart - Nova Scotia - Exploring Technology Grade 10

Art Studio 12

Curricular Competencies

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

Marketing to Teens: Alternate Ads

In this lesson students look at less obvious methods used by advertisers to reach consumers. Students first learn about “soft sell” ads that don’t make specific claims about a product. They then consider reasons why companies choose to use them over hard sell techniques. They will then focus specifically on why various companies might choose to use soft sell techniques as subtle forms of advertising in groups.

Marketing & Consumerism

Outcome Chart - Alberta - COM1015: Media

COM1015: Media

1. identify and describe current media

1.1 identify and describe current and new media; e.g., technology, materials

1.2 identify and describe key characteristics of each type of media (e.g., photography, print, audio or video production), given various samples

1.3 identify the message from various types of media

MediaSmarts Resources

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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