Outcome Chart - Alberta - Art 8
This outcome chart contains media-related learning outcomes from the Alberta, Art Grade 8 curriculum, with links to supporting resources on the MediaSmarts site.
This outcome chart contains media-related learning outcomes from the Alberta, Art Grade 8 curriculum, with links to supporting resources on the MediaSmarts site.
Ottawa, ON - November 3, 2022 - New research conducted during the pandemic by MediaSmarts found that close to nine in 10 Canadian youth (86%) ages nine to 11 have an account on at least one platform that requires users to be 13 or older, and almost half of young people are worried they spend too much time online.
If you're a parent, chances are there was at least one video game under the tree this Christmas. Even though your kids may be thrilled by a new title, as a parent you may be less enthusiastic. Even those of us who grew up with Alone in the Dark may balk at the detailed level of violence in Modern Warfare and Fallout: New Vegas, at least when considered as fare for kids. Both of these games receive an “M” rating, which means that they are considered unsuitable for players under 17; as with all other things, though, labeling these titles as ‘for adults only' often makes them more appealing to the unintended youth audience. In addition to the violence question, there remain issues of meaning in videogames which are harder to track but no less important. So how concerned should parents be about indulging their children's appetite for virtual violence?
This outcome chart contains media-related learning outcomes from the Alberta, Art 20 curriculum, with links to supporting resources on the MediaSmarts site.
This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.
GLO 1.1: Demonstrate critical, creative, and innovative thinking.
10.2.1.4 Assess the value of emerging trends in technology
Collaboration involves the interplay of the cognitive (thinking and reasoning), interpersonal, and intrapersonal competencies needed to work with others effectively and ethically. These skills deepen as they are applied, with increasing versatility, to co-construct knowledge, meaning, and content with others in diverse situations, both physical and virtual, that involve a variety of roles, groups, and perspectives.
This outcome chart contains media-related learning outcomes from the Northwest Territories - Literacy with ICT Across the Curriculum Grade 4-6 curriculum, with links to supporting resources on the MediaSmarts site.
In this section, we examine some concerns related to the movies kids enjoy and we offer tips for talking about problematic film content such as violence and gender and racial stereotyping.
By the end of this course, students will:
Personal Knowledge