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Movies - Copyright

The Internet has revolutionized how young people watch movies: half of Canadian teens say that they download movies without paying for them at least once a week. [1]

Intellectual Property, Movies

Intellectual Property: Overview

What is intellectual property?: A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.

Intellectual Property

Intellectual Property: Key Concepts

Intellectual property - Anything that comes into being through invention or artistic creation. When an intellectual property is also real property, it is possible to own one but not the other – so that owning a painting (real property right) does not automatically give you the right to make copies of it (intellectual property right).

Intellectual Property

Fair Dealing for Media Education

In Canada, consumers have certain rights to use copyrighted material without permission or license from the owner of the copyright. These rights are defined in the Copyright Act as Fair Dealing exemptions and were redefined in the 2012 changes to the Act. A good knowledge of Fair Dealing can be extremely helpful in understanding what you and your students can do with media in class. It's important to note that the Copyright Act provides very little definition for many of these terms; instead, most of the specifics of Fair Dealing have come from court rulings, and the new exemptions and other changes done in 2012 will likely also be further defined in the same way.

Intellectual Property

Intellectual Property Ethics

Some of the most common ethical decisions youth face online revolve around intellectual property, but teaching kids to respect intellectual property can be particularly challenging because they may not see this as an ethical issue.

Online Ethics

Digital Media Literacy Core Competencies

Traditional definitions of literacy have focused on skills relating to reading, writing, numeracy, listening, speaking, and critical thinking, with the end goal being developing active thinkers and learners who are able to engage in society in effective and meaningful ways.[1] These skills – what students need to be able to do – are needed for full participation in digital society as well, but they are only part of a larger set of skills and competencies that are required.

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