Whether you’re looking at a website, photo, video or news story, what really matters is whether or not the people who originally createdit are trustworthy. Even when it has been shared with you by someone you trust, like a friend or family member, you can’t know if they checked the facts. So it’s up to you!
Because it’s so easy to copy and share things online, it’s important to find out where something originally came from before you decide whether or not to trust it. Someone might have shared it with you on social media, or a news story might be based on someone else’s story.
My daughter – age 14 – is all about Instagram. It’s her primary source of entertainment: if she’s on her phone, she’s likely looking at memes or laughing at silly posts made by her friends. It’s also the main way she communicates with them, as they use its messaging service much more than things like texting or video chat.
In this lesson, students examine a fictional social network profile to learn how online platforms collect data about their users. They then read an article that explains how platforms use this data and explores some of the issues this raises. Finally, they create a mind map of their own online data profile and reflect on how the data they post may be collected and used by others.
In its early days, the internet was often spoken of as a free marketplace of ideas, where everyone’s views and thoughts could be shared and compete on an equal footing. Today it’s an essential tool for accessing information and services, but its value as a vehicle of civic engagement and debate has in many ways declined.
Most kids see hate and prejudice online, and most of them say it’s important to do something about it. But whether you’ve seen a video that’s full of racist conspiracy theories or have just seen a friend share an offensive meme, it can be hard to know what to do about it.
Most kids see hate and prejudice in places like games, social networks, and online videos. They also say that they want to do something about it when they see it, but don’t know what to do.
In the educational game A Day in the Life of the Jos (Licensed Resource), students in grades six to eight help the brother and sister team Jo and Josie with situations they encounter online as they go about a typical day in their lives.
A Day in the Life of the Jos is a comprehensive digital citizenship tutorial that prepares students in grades six to eight to deal with all of the issues they face when using digital technology – from online privacy, to cyberbullying, to recognizing what’s real and what’s fake online.