Internet & Mobile

We are fully in the holiday season and that means people are celebrating, gathering and hopefully making plans for rest. 

As we continue to feel merry and bright, I’ve realized that technology plays interesting and at times significant roles in our holiday planning and enjoyment. 

Helping Kids Build Safe and Smart Digital Habits

Parents can focus on helping kids this age explore safely by choosing high-quality experiences, setting clear boundaries, and teaching them how to recognize when something feels off.

There are four main strategies to help kids become resilient to online risks. We can:

Curate our kids’ media experiences;

Control who can access our kids and their data;

Co-view media with our kids;

and be our kids’ media Coaches.

While they’re not going through as much development as tweens, moving to high school at the beginning of this stage – and moving out of it at the end – can be stressful.

Helping Young Kids Explore Media Safely

Starting around age two, children can begin to explore media. The goal is to build healthy, guided habits.

There are four main strategies to help kids do that. We can:

Curate our kids’ media experiences;

Control who can access our kids and their data;

Co-view media with our kids;

and be our kids’ media Coaches.

When it comes to digital wellbeing, one of the most important things is to establish an ongoing conversation with your children about their online lives. There is no one size fits all; every family can develop strategies that work best for them. But having access to a wide range of tools can help you adapt those strategies at every stage of your kids’ journey. Here are some of the key principles for those conversations:

Generative AI is a new and evolving technology. It has many productive uses like acting as a research aid for homework or an assistant when planning an event. But like most technology that came before, generative AI can also be used for harmful purposes; for instance, it can be used to create fake websites, voice recordings, videos, images, and social media posts that mislead, embarrass or hurt people. What used to require a lot of technical skill to create, can now be done easily: most people who make fake content use widely-available AI tools.

In this lesson, students learn what makes something an ad and how to distinguish advertisements from reviews, focusing on the key concepts of genre, tropes, bias, disclosure, and framing. Students begin by viewing and analyzing a video to prompt critical questions about the creator’s intent and visual style, then delve into the advertising genre by learning about its essential elements, like the presence of a product and brand. Students examine the differences between the “ad” and “review” genre and also use companion reading skills to evaluate the reliability and potential bias of a source by searching for undisclosed "brand deal" or "sponsored" content. Finally, students create two media pieces about the same product—one crafted as a persuasive ad and the other as an honest review—to demonstrate their ability to apply the genre elements and tropes learned throughout the lesson.
The Building Better Tech Habits workshop offers parents and guardians actionable strategies for managing screen time, with a focus on the understanding that digital well-being solutions are not one-size-fits-all. The workshop addresses both the opportunities and challenges that digital technology presents to youth and adults alike, and provides a comprehensive and informed perspective on digital well-being.

Grades: 6-12

Duration: 60 to 90 minutes, plus extension activities

Author: MediaSmarts and TELUS

Learning goals:

Key concepts/big ideas:

Grades: 7-9

Duration: 1.5 - 2 hours

Author: MediaSmarts and TELUS

Learning goals

Key concepts/big ideas:

Students will understand that Interactions through digital media can have a real impact:

  • Conversations with chatbots can have emotional effects and affect what we think and believe

Digital media experiences are shaped by the tools we use: