Generative AI is a new and evolving technology. It has many productive uses like acting as a research aid for homework or an assistant when planning an event. But like most technology that came before, generative AI can also be used for harmful purposes; for instance, it can be used to create fake websites, voice recordings, videos, images, and social media posts that mislead, embarrass or hurt people. What used to require a lot of technical skill to create, can now be done easily: most people who make fake content use widely-available AI tools.

What are healthy digital habits?

Healthy digital habits are ones that make our tech use manageable, meaningful and mindful. That means they:

When it comes to digital wellbeing, one of the most important things is to establish an ongoing conversation with your children about their online lives. There is no one size fits all; every family can develop strategies that work best for them. But having access to a wide range of tools can help you adapt those strategies at every stage of your kids’ journey. Here are some of the key principles for those conversations:

Grades: 7-9

Duration: 1.5 - 2 hours

Author: MediaSmarts and TELUS

Learning goals

Key concepts/big ideas:

Students will understand that Interactions through digital media can have a real impact:

  • Conversations with chatbots can have emotional effects and affect what we think and believe

Digital media experiences are shaped by the tools we use:

Level: Grades 9 to 12

About the Author: MediaSmarts

This guide provides an overview of what AI is – and in particular Generative AI – and gives two examples of main AI tools you are likely to encounter. Then it explains some key ethical and social issues related to Generative AI.

Teachers can play a critical role in educating their students about AI, even if they aren’t experts on it. By addressing AI in ways that are designed to build students’ skills and teach them about the pitfalls of relying too much on it, teachers can help build the next generation of citizens who are empowered with the skills necessary to succeed in a world infused with AI technology.

This is the second lesson in the Critical Thinking Across the Curriculum series, though it can also be delivered independently. In it, students are introduced to the idea of using information sorting to determine whether sources are worth their attention and then to do critical close readings of those that are. After learning and identifying the differences and similarities between the two steps, they learn the characteristics of a reliable source and make a list of companion texts that can be used to determine if a source has those characteristics. After practicing that process, they learn some examples of critical close reading skills and use a possibility grid to do a close reading of a news article. Finally they plan, carry out, and reflect on an information sorting process to make sure they are getting a full and accurate picture of the news story’s topic.
This is the first lesson in the Critical Thinking Across the Curriculum series, though it can also be delivered independently. In it, students learn the difference between facts and opinions, and distinguish between opinions that are entirely subjective and ones that can be supported by facts. They then learn how to construct and evaluate arguments.
This is the third lesson in the Critical Thinking Across the Curriculum series, though it can also be delivered independently. In it, students learn how we can be persuaded by emotional appeals as well as by arguments. After identifying emotionally charged words, they find them in an article and analyze their persuasive effect. Students study a public service announcement to examine how images and story can be emotionally persuasive, then watch a pair of videos to compare how they use emotional persuasion. They then conduct a red teaming exercise to identify the possible risks or drawbacks of using emotional appeals and ways of mitigating those. Finally, they create their own persuasive work using emotionally charged languages, images and music.