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Your Online Resume

In this lesson, students learn that their online presence is like a resume that can help them – or hurt them – in their future personal and professional lives. The lesson begins by having students do a self-appraisal of their online resume. Students will review steps for limiting the negative impact of things they’ve posted online. Students then think about people whom they consider to be heroes or role models, identify the characteristics that make them admire these people, and discuss what those people did in order to be seen so positively. Finally, students learn tools and strategies for consciously building a positive online brand and develop a communications plan for doing so.

Digital Citizenship, Internet & Mobile, Privacy

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Not reacting to cyberbullying can hurt as much as cyberbullying

How witnesses react can make a BIG difference in stopping cyberbullying and making it hurt less.

It can be hard speaking out when cyberbullying happens for a whole pile of reasons, but what you say and do is really important.

Cyberbullying, Digital Citizenship, Internet & Mobile

Tablet Parenting Fail

Well, it happened: we had a parenting fail when it comes to technology.

Internet & Mobile, Video Games

Drawing the Privacy Line

I read an interesting Facebook post the other day, written by a teenaged girl. She said quite firmly that it was important for parents to not have their children’s passwords, for their phone or social media accounts. She talked about building trust and how insisting on knowing your kids’ passwords is the first step to them sneaking around online and getting involved in things you wish they wouldn’t.

Cell Phones and Texting, Parents, Privacy

Spoken Language 12

Curricular Competencies

Using oral, written, visual, and digital texts, students are expected individually and collaboratively to be able to:

Comprehend and connect (reading, listening, viewing)

What should I do if someone sends me a sext?

Half of Canadian youth aged 16 to 20 have been sent a sext (a nude, partly nude or sexy photo) that they didn’t ask for. Whether you call them sexts, nudes, naked selfies or just pics, if you receive an intimate image like this, it’s your job to make the right choice about the sender’s privacy. There is no excuse to forward a sext that someone sent you.

Cell Phones and Texting, Digital Citizenship, Internet & Mobile, Sexting

Sparking conversation with competition television

Finding programming that the entire family enjoys, with kids at all ages, can sometimes be difficult. When the kids were little, it was great when we found a cartoon that we all enjoyed. The same challenge has continued as the kids have gotten older. With preteens and teens, their television tastes change (I have a child who loves a good fantasy action show or movie, and another who much prefers comedy). However, we have discovered one type of programming we all enjoy: reality shows. Especially those with a competitive element to them (although transformative TV is popular, too). 

Internet & Mobile, Parents, Television

Outcome Chart - Manitoba - Visual Arts 9-12

Connecting (VA-C1)

Connecting: The learner develops understandings about the significance of dance, dramatic arts, music, or visual arts by making connections to various times, places, social groups, and cultures.

Specific Expectations

The learner develops understandings about people and practices in the visual arts by:

Computer Programming 11

Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Conduct user-centred research to understand design opportunities and barriers

Defining

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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