Young Canadians in a Wired World, Phase III: Cyberbullying: Dealing with Online Meanness, Cruelty and Threats
This report is drawn from a national survey of Canadian youth conducted by MediaSmarts in 2013. The classroom-based survey of 5,436 students in grades 4 through 11, in every province and territory, examined the role of networked technologies in young people’s lives. Cyberbullying: Dealing with Online Meanness, Cruelty and Threats (the third in a series of reports from the survey) looks at youths’ experiences with online conflict, the strategies they use to deal with this and who they turn to for support.
Young Canadians in a Wired World, Phase III: Life Online
This report is drawn from a national survey of Canadian youth conducted by MediaSmarts in 2013. The classroom-based survey of 5,436 students in Grades 4 through 11, in every province and territory, examined the role of networked technologies in young people’s lives. Life Online (the first in series of reports from the survey) focuses on what youth are doing online, what sites they’re going to, their attitudes towards online safety, household rules on Internet use, and unplugging from digital technologies.
Young Canadians in a Wired World, Phase III: Encountering Racist and Sexist Content Online
This report is drawn from a national survey of Canadian youth conducted by MediaSmarts in 2013. The classroom-based survey of 5,436 students in grades 4 through 11, in every province and territory, examined the role of networked technologies in young people’s lives. Encountering Racist and Sexist Content Online (the sixth in a series of reports from the survey) looks at how often Canadian youth are exposed to prejudice online, how it makes them feel and how they respond to it.
Connected to Learn: Teachers’ Experiences with Networked Technologies in the Classroom
To help understand how networked technologies are impacting teachers and their teaching practices, in 2015 MediaSmarts partnered with the Canadian Teachers’ Federation to survey 4,043 K-12 teachers and school administrators who were teaching in classroom settings across the country. The survey explored the extent to which networked technologies are available in the classroom, the ways teachers are using networked technologies to support learning, the knowledge and skills teachers have developed to make the most of networked technologies as learning tools and creative uses of networked technologies for learning activities.
Young Canadians in a Wired World, Phase III: Trends and Recommendations
This is the final report in a series of nine from the Young Canadian in a Wired World: Phase III study. The Trends and Recommendations report brings together the findings from interviews with children, teens, parents and teachers and a national survey of students in grades 4 to 11, which took place between 2012 and 2013. It offers recommendations for parents, teachers and policy makers to support young people in meeting the challenges of growing up in the digital age. It also includes an analysis of students’ top 50 favourite websites and profiles of students’ online activities organized by grade.
Data Defenders (Grades 4-6)
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy
#ForYou: A Game About Algorithms
#ForYou is a card-based pattern-matching game that helps youth aged 13 to 18 understand the role that algorithms play in their online and offline lives, and the value of their personal information to companies that use those algorithms. The game is designed to be delivered either in school or in community spaces such as homework or coding clubs.