Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power.
The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. 
How and why is violence used by media industries? How are governments responding to concerns about media violence? This section examines key arguments in the debate and how adults can address media violence issues with children and young people.
In this section, you will find our collected writings on issues related to the ways that media represents and sometimes misrepresents specific groups of people; how media influence our attitudes and behaviours; and the ethical decisions we make daily as media consumers.