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Making Your School a Commercial-free Zone

Schools are supposed to be public spaces, but more and more advertisers are using them to target youth. Corporations know just how much time kids spend at school, whether in class, in after-school activities or just hanging out with their friends, and they don’t want to pass up a chance to reach them there. A school setting delivers a captive youth audience and implies the endorsement of teachers and the education system.

Marketing & Consumerism

Outcome Chart - Ontario - Mathematics 8

Data

Overall Expectations:

Data literacy: manage, analyse, and use data to make convincing arguments and informed decisions, in various contexts drawn from real life

Specific Expectations:

Data Visualization

D1.4 create an infographic about a data set, representing the data in appropriate ways, including in tables and scatter plots, and incorporating any other relevant information that helps to tell a story about the data

Outcome Chart – Newfoundland & Labrador – Social Studies 2201

Unit 1: Integrated Concepts and Process Skills

Overall Expectations:

1.0 explain how democratic principles and civic engagement can influence the human experience

2.0 analyze information, events, ideas, issues, places, and trends to understand how they influence the human experience

3.0 respond to significant issues influencing the human experience

Specific Expectations:

1.2 collaborate to achieve a common goal

New interactive game helps kids understand privacy policies and terms of use

Ottawa (March 31, 2016) –To help young people make informed decisions when going online, MediaSmarts, Canada's centre for digital and media literacy, has launched a new educational game, Click if You Agree. The game teaches teens and preteens the skills they need to read and understand the legal policies on websites and in software they use. 

Outcome Chart – Newfoundland & Labrador – Social Studies 2202

Unit 1: Integrated Concepts and Process Skills

Overall Expectations:

1.0 explain how democratic principles and civic engagement can influence the human experience

2.0 analyze information, events, ideas, issues, places, and trends to understand how they influence the human experience

3.0 respond to significant issues influencing the human experience

Specific Expectations:

1.2 collaborate to achieve a common goal

Outcome Chart - British Columbia - English Language Arts 7

This outcome chart contains media-related learning outcomes from the British Columbia, Grade 7 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Quebec Competencies Chart - The Constructed World of TV Families

Quebec Competencies Chart - The Constructed World of TV Families

Outcome Chart - Ontario - Health and Physical Education Grade 8

This outcome chart contains media-related learning outcomes from the Ontario Grade 8 Health and Physical Education curriculum with links to supporting resources on the MediaSmarts site.

New Brunswick - Personal Wellness 7

Strand: Wellness

Big Idea: Helpful and Harmful Choices

Skill Descriptor:

Describe the impacts of food, substance, and screen time use/misuse on health and well-being.  

Achievement Indicators:

Use decision-making and refusal skills to deal with pressures around food choice, harmful substance, and screen time.

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