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Lesson Plan
Level: Grades 7 to 9
Author: MediaSmarts
Overview
This lesson introduces students to the issue of violence in video games and helps them understand the effects that these games have on their own feelings and attitudes towards violence. Students begin with a discussion on the appeal of video games and complete a self-survey on their video game habits. This is followed by class discussion about stimulus addiction and rating systems for video games. Student activities include a case study about video game violence; deconstruction of video game ads and a short opinion piece on whether or not video games promote violence among young people.
Learning Outcomes
Students demonstrate:
This lesson and all associated documents (handouts, overheads, backgrounders) are available in an easy-print, pdf kit version.
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