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Digital Skills for Democracy: Assessing online information to make civic choices
In this activity, students : think about the importance of making sure they have trustworthy information before they make a decision on a political or electoral issue explore a series of scenarios designed to teach five strategies for verifying information: find the original, verify the source, check other information, read factchecking articles, and turn to places you trust reflect on the impact of false and misleading information in politics
A Co-Viewing Christmas: Dealing with Problematic Classics
Many families have media traditions around the holidays – whether that’s watching A Charlie Brown Christmas together or staging a Mario Kart tournament on New Year’s Day. It’s great to make media a family activity, and it’s also an opportunity to co-view with your kids. In fact, holiday movies practically demand co-viewing: whether your tastes run to It’s a Wonderful Life, Die Hard or Christmas Vacation, odds that that if you watch with your (appropriately-aged) kids you’ll see something that makes you uncomfortable. Maybe it’s a racist stereotype in a cartoon, or a scene that makes stalking and harassment look romantic, or yet another kids’ movie with just one female character. What do you say?
Building Better Tech Habits: A Guide to Digital Well-being
Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.
Frequent tropes in news
Tropes in news function as shorthand for audiences, allowing for more efficient narrative construction and reducing cognitive load, often at the cost of flattening complex realities.
Managing media with tweens (10-13 years old)
Helping Kids Build Safe and Smart Digital HabitsThere are four main strategies to help kids become resilient to online risks. We can:Curate our kids’ media experiences;Control who can access our kids and their data;
Meaning and action in games
At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a
The comics industry
The comics industry is currently experiencing a period of immense transformation and expansion, marked by surging sales, rapid digital disruption and a dramatic diversification of readership and content. Far from the niche market it was decades ago, today's industry is a global one where new technologies and distribution methods are reshaping how stories are created, circulated and consumed.
e-Parenting Tutorial: Keeping up with your kids' online activities
Ever since Cronus the Titan tried to swallow his son Zeus, parents have feared being supplanted by their children. (It didn't take.) But it's only in the last few generations, as the rate of technological progress has accelerated, that children have grown up in a world significantly different from the one their parents knew, and it's only very recently that parents have seen their surpass them while they were still in the single digits. Thanks to digital media, the world is changing so rapidly today – consider that five years ago there was no Twitter, ten years ago no Facebook and fifteen years ago no Google – that even those of us who spent our childhoods programming our parents' VCRs can feel left behind.
