Digital media such as the Internet and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they are likely to be doing it through the Internet. As well, nearly all the media they consume, from TV shows to toys, have Web pages, virtual worlds, video games or other digital spinoffs associated with them.
There are few media to which youth are exposed to as early as toys, which make up an important part of their media consumption throughout childhood: despite competition from electronics, half of children 14 and younger asked for toys for Christmas in 2011, a number that likely rises for younger children. As a result, the messages about body image that children get from toys may come at a time when they are still forming ideas about gender identity.
There is little doubt that marketers love kids. With a collective spending power of over three billion dollars, and the potential to influence billions more in family spending,  marketers are keen to establish brand recognition and brand loyalty with children at increasingly younger ages.
Software threats are malicious pieces of computer code and applications that can damage your computer, as well as steal your personal or financial information. For this reason, these dangerous programs are often called malware (short for “malicious software.”)
Children may be particularly at risk online because they’re not always aware of the risks associated with what they’re doing. For that reason, children need close supervision when using digital devices and also need to be taught basic cyber security skills as early as possible.
There are two main strategies for addressing online hate and cultures of hatred in the classroom: teaching youth to recognize and deconstruct it, and empowering them to intervene by answering back to it.
Children and youth are a huge potential market for corporations.
What is intellectual property?: A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.
Many online threats are covered by existing civil and criminal law in Canada and other countries. In addition, many countries have specific legislation to deal with online crime. This section looks at Canadian and American laws that apply to cyber security.
According to Project Teen Canada, 54 per cent of teenagers use cell phones daily. For parents, cell phones are an easy and practical way to stay connected to and keep tabs on their kids while giving them independence. But for young people, cell phones are much more than a tool for chatting with mom or dad – they’re an essential part of their social lives.