Resilience Through DigitalSmarts is a national digital media literacy program designed to support survivors of technology-facilitated violence and abuse and the practitioners who work with them. The program helps participants build the knowledge, confidence and skills they need to safely navigate digital spaces and participate fully in today’s online world.
In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.
Everywhere we turn, we’re hearing about artificial intelligence (AI). We already know AI is all around us – algorithms are suggesting what to watch and tools like ChatGPT and Midjourney are being used to generate the content we’re seeing. But how many of us actually understand what algorithms even are? And if you’re a parent, guardian or teacher, are you prepared to teach youth how to use AI responsibly?
In this lesson, students learn about media as a source of information, and how this information is presented from a particular point of view.