Online Cultures and Values

In this lesson, students are introduced to basic concepts of anthropology and ethnography and explore how they apply to online communities. After performing a digital ethnography project on the norms and values of an online community, students consider how a community’s norms and values are formed and how they can be shaped and influenced.

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Introduction to Online Community Engagement

Students often feel detached from the political arena, and this lesson plan we have designed is to help inspire curiosity and action with your secondary students due to the very real connection between early civic engagement and citizens that are active and engaged with politics for their lifetime.

Students are introduced to civic education through a series of activities which will ask them to work together to engage with their larger communities through curiosity, conversation and creation. Current events happening at the neighbourhood, municipal or federal level will act as starting points for each activity.

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First, Do No Harm: Being an Active Witness to Cyberbullying

In this lesson, students consider how difficult and complicated it can sometimes be to do the right thing. Students are asked to consider whether they agree with a number of widely-held moral principles and then are asked to consider a moral dilemma in which a number of moral principles are in conflict, reflecting on how their view of it may change based on the details of the scenario. They then explore the idea of weighing different moral principles against one another and develop their own moral dilemmas. Finally, students learn practical tools for deciding how best to intervene when they witness cyberbullying and apply those tools to moral dilemmas relating to cyberbullying.

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MediaSmarts has partnered with TELUS to develop resources for two online portals designed to help keep Canadian families and kids safe online; the TELUS WISE online educational program and the TELUS WISE footprint website.

MediaSmarts has partnered with TELUS to develop resources for two online portals designed to help keep Canadian families and kids safe online; the TELUS WISE online educational program and the TELUS WISE footprint website.

CyberSense and Nonsense is the second online adventure of the three CyberPigs. In their first adventure, Privacy Playground, the pigs learn to protect their personal privacy online and to recognize Internet marketing ploys. This time, they explore the world of online chat rooms.

Welcome to the interactive game for children – Privacy Playground: The First Adventure of the Three CyberPigs. The purpose of this game is to teach eight-to-ten-year-old children how to surf safely on the Net, and particularly how to spot and navigate around Internet marketing ploys.

When you react the right way to cyberbullying you can turn things around

Ask yourself:

  • Am I letting things go because I don’t think I can do anything to help? Actually, what you do is super important. What witnesses do about bullying is actually one of the most important factors in how much someone is hurt by it and can go a long way in building positive online spaces.

Not reacting to cyberbullying can hurt as much as cyberbullying

Ask yourself:

  • Am I hoping that someone else will do something so I don’t have to? A lot of people are reluctant to take action, but did you know that almost three-quarters of kids who’ve witnessed cyberbullying did something about it? If that surprises you, it may be because a lot of the things we can do to help – like speaking privately to the person who’s being mean, or letting the person who’s being targeted know you care about them – don’t happen in public. 

What starts as a joke can end up hurting someone

Lots of times kids will say they’re not bullying, they’re ‘just joking’ – in fact, it’s the number one reason for being mean online. Other times, people will play down how serious the situation really is.

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