Resources for Teachers - Video Games

  • Lesson Plan
    In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.
  • Lesson Plan
    In this lesson students consider how well their favourite TV shows, movies and video games reflect the diversity of Canadian society.
  • Lesson Plan
    In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.
  • Tip Sheet
    Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power.
  • Tip Sheet
    Racial stereotypes abound on television, and children's programming is no exception. The turban-wearing bad guy, the brainy Asian, and the Black basketball whiz are just a few of the stereotypes reinforced in children's cartoons, films and TV shows.
  • Lesson Plan
    This lesson introduces students to the issue of violence in video games and helps them understand the effects that these games have on their own feelings and attitudes towards violence.
  • Lesson Plan
    In this lesson, students explore the issues surrounding violent video games. The lesson begins with a review of the Entertainment Software Rating Board’s rating codes for video and computer games, and a class discussion about the appropriateness of these ratings for children and teens.

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