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In this lesson, students are introduced to the idea that privacy is a fundamental human right and that their personal information is valuable. The lesson focuses on the “economics” of personal information and that most “free” apps and online services make some or all of their revenue by collecting (and in some cases reselling) users’ personal information. Students will watch a video that illustrates the idea that they may be paying with their privacy and then discuss some of the ramifications of this. They will learn about tools and techniques for minimizing the personal information they share and create a public service announcement that helps them and their peers “know the deal” about the value of privacy.
While the training workshops focus on the five key concepts of digital literacy, this implementation guide looks at the specific skill areas that MediaSmarts has identified as being essential for students to learn by the end of their secondary education: ethics and empathy, privacy and security, community engagement, digital health, consumer awareness, finding and verifying and making and remixing. The guide also addresses common challenges to integrating digital literacy into the classroom, such as limitations on available technology and classroom management concerns, and includes links to relevant MediaSmarts’ and other resources, and apps and tools for creating digital media in your classroom.
Being well-informed – and being careful to only share good information – are essential parts of being an active citizen in a democracy. It’s important to think before you share political information with family and friends – especially during an election.
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy
Intended for girls in grades 7-9, Half Girl, Half Face explores many of the online image issues teenage girls may encounter when they use digital media – particularly social networks.
In this lesson, students are introduced to the idea of online advertising and look at the ways that marketers create immersive and appealing online environments that draw and hold children’s attention. After studying common advertising techniques, students play an educational online game that lets them put their learning into action by “creating” a site advertising a fictitious cereal, Co-Co Crunch.
In this lesson, students will learn about the concept of branded content and will learn to differentiate between branded images and videos and non-branded images and videos in online and offline contexts through a series of questions and discussions.
This interactive unit is designed to help kids between the ages of 5 and 8 recognize the marketing techniques used on commercial websites that target children.
Studies have found that fast-food ads dominate children’s programming. In order to give children a perspective on the lure of snack-food advertisements, it’s important that they understand where snacks can fit into a healthy diet. Once they have an understanding of where snack food fits into their lives, they can begin to deconstruct the ads themselves.
In this lesson, students explore the absence, or unrealistic portrayal, of consequences to violence in the media.
This lesson helps children become aware of the types of violence that appear on television, the frequency with which these acts occur, and how they respond to these acts. It begins with a guided discussion about the different types of violence and then,how violence is portrayed on TV.
This lesson teaches children that television doesn’t always offer the best solutions to conflict.
This lesson develops a beginning awareness by students of how they feel towards, and respond to, different sports, and how the media represents athletics.
In this lesson, students look at the different ways in which we spend our free time and learn to find balance between active, learning and media activities. They begin by distinguishing between Active, Learning and Screen time, learn how activities can fall into more than one category; and reflect on their lives to see how well screen time is balanced by other types of activities. Finally, students consider how they might improve how their time is balanced.
In this lesson, students learn about the concept of “time capsules” and then apply the idea by selecting time capsule contents to represent both the time they live in and their own lives and tastes. They then extend this idea to online content, making a “time capsule” of any online content connected to them. Younger students finish the lesson by creating a group Internet time capsule, while older students finish by considering what online content they might like to remove or keep out of their “time capsules.”