Outcome Chart - British Columbia - Applied Design, Skills and Technologies 9

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 9 curriculum, with links to supporting resources on the MediaSmarts site.

Curricular Competencies

Applied Design

Understanding context

Engage in a period of research and empathetic observation in order to understand design opportunities

Defining

Choose a design opportunity

Identify potential users and relevant contextual factors

Identify criteria for success, intended impact, and any constraints

Ideating

Take creative risks in generating ideas and add to others’ ideas in ways that enhance them

Screen ideas against criteria and constraints

Critically analyze and prioritize competing factors, including social, ethical, and sustainability considerations, to meet community needs for preferred futures

Choose an idea to pursue, keeping other potentially viable ideas open

Prototyping

Identify and use sources of inspiration and information

Choose a form for prototyping and develop a plan that includes key stages and resources

Evaluate a variety of materials for effective use and potential for reuse, recycling,

and biodegradability

Prototype, making changes to tools, materials, and procedures as needed

Record iterations of prototyping

Testing

Identify sources of feedback

Develop an appropriate test of the prototype

Conduct the test, collect and compile data, evaluate data, and decide on changes

Iterate the prototype or abandon the design idea

Making

Identify and use appropriate tools, technologies, materials, and processes for production

Make a step-by-step plan for production and carry it out, making changes as needed

Use materials in ways that minimize waste

Sharing

Decide on how and with whom to share their product and processes

Demonstrate their product to potential users, providing a rationale for the selected solution, modifications, and procedures, using appropriate terminology

Critically evaluate the success of their product, and explain how their design ideas contribute to the individual, family, community, and/or environment

Critically reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space

Identify new design issues

MediaSmarts Resources

Alcohol Myths

Digital Storytelling for Civic Engagement

First Person

Making Media for Democratic Citizenship

Marketing to Teens: Gender Roles in Advertising

Online Marketing to Kids: Strategies and Techniques

Online Relationships: Respect and Consent

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Put Your Best Face Forward

Relationships and Sexuality in the Media

Remixing Media

Secure Comics

The Price of Happiness

Tobacco Labels

Watching the Elections

Applied Skills

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

MediaSmarts Resources

Cyberbullying and the Law

Dealing with Digital Stress

First, Do No Harm: Being an Active Witness to Cyberbullying

MyWorld (licensed resource)

Online Relationships: Respect and Consent

Secure Comics

Applied Technologies

Choose, adapt, and if necessary learn about appropriate tools and technologies to use for tasks

Evaluate the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use

Evaluate how the land, natural resources, and culture influence the development and use of tools and technologies

MediaSmarts Resources

Cyberbullying and the Law

Dealing with Digital Stress

Digital Outreach for Civic Engagement

Digital Storytelling for Civic Engagement

Finding and Authenticating Online Information on Global Development Issues

First, Do No Harm: Being an Active Witness to Cyberbullying

Hate 2.0

Hate or Debate

I heard it ‘round the Internet: Sexual health education and authenticating online information

Introduction to Online Civic Engagement

Online Relationships: Respect and Consent

Promoting Ethical Behaviour Online: My Virtual Life

Taming the Wild Wiki

Thinking about Hate

Content

Entrepreneurship and Marketing

identification of a good or service that ensures brand recognition

marketing strategies using the 4 Ps: product, price, promotion, and placement

market segmentation by demographic, geographic, psychographic, and purchasing pattern

evolving consumer needs and wants

role of online technologies in expanding access to goods and services

MediaSmarts Resources

Alcohol Myths

Alcohol on the Web

Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns

Gender and Tobacco

Individuality vs. Conformity

Kellogg Special K Ads

Marketing to Teens: Alternate Ads

Marketing to Teens: Gender Roles in Advertising

Marketing to Teens: Gotta Have It! Designer & Brand Names

Marketing to Teens: Marketing Tactics

Marketing to Teens: Talking Back

Selling Obesity

Selling Tobacco

Sports Personalities in Magazine Advertising

The Function of Music

The Price of Happiness

Thinking Like a Citizen

Thinking Like a Tobacco Company

Watching the Elections

Food Studies

health, economic, and environmental factors that influence availability and choice of food in personal, local, and global contexts

ethical issues related to food systems

MediaSmarts Resources

Kellogg Special K Ads

Selling Obesity

Information and Communications Technologies

design for the web

strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content

relationships between technology and social change

MediaSmarts Resources

Cyberbullying and Civic Participation

Digital Outreach for Civic Engagement

Digital Storytelling for Civic Engagement

Finding and Authenticating Online Information on Global Development Issues

Hate 2.0

Introduction to Online Civic Engagement

Online Marketing to Kids: Protecting Your Privacy

Online Marketing to Kids: Strategies and Techniques

Playing With Privacy

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Violence on Film: The Ratings Game

What Students Need to Know about Freedom of Information and Protection of Privacy

Who Knows? Your Privacy in the Information Age

Media Arts

digital and non-digital media technologies, their distinguishing characteristics and uses

techniques for organizing ideas to structure information and story through media conventions

media production skills

ethical, moral, and legal considerations and regulatory issues

technical and symbolic elements that can be used in storytelling

specific features and purposes of media artworks from the present and the past to explore viewpoints, including those of First Peoples

specific purposes of media use in the social advocacy of First Peoples in Canada

influences of digital media in society

MediaSmarts Resources

Alcohol Myths

Behaving Ethically Online: Ethics and Values

Bias and Crime in Media

Camera Shots

Creating A Youth Consumer Magazine

Cyberbullying and Civic Participation

Cyberbullying and the Law

Digital Outreach for Civic Engagement

Digital Storytelling for Civic Engagement

Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns

First Person

First, Do No Harm: Being an Active Witness to Cyberbullying

Hate 2.0

Hate or Debate

Introduction to Online Civic Engagement

Marketing to Teens: Gender Roles in Advertising

Online Marketing to Kids: Strategies and Techniques

Online Relationships: Respect and Consent

Put Your Best Face Forward

Relationships and Sexuality in the Media

Secure Comics

That’s Not Cool

The Citizen Reporter

The Price of Happiness

The Privacy Dilemma: Lesson Plan for Senior Classrooms

Tobacco Labels

Understanding Cyberbullying : Virtual vs. Physical Worlds

Video Production of a Newscast

Watching the Elections