Outcome Chart - British Columbia - Applied Design, Skills and Technologies 6-7

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 6-7 curriculum, with links to supporting resources on the MediaSmarts site.

Curricular Competencies

Applied Design

Understanding Context

Empathize with potential users to find issues and uncover needs and potential design opportunities

Defining

Choose a design opportunity

Identify key features or potential users and their requirements

Identify criteria for success and any constraints

Ideating

Generate potential ideas and add to others’ ideas

Screen ideas against criteria and constraints

Evaluate personal, social, and environmental impacts and ethical considerations

Choose an idea to pursue

Making

Identify and use appropriate tools, technologies, and materials for production

Make a plan for production that includes key stages, and carry it out, making changes as needed

Use materials in ways that minimize waste

Sharing

Decide on how and with whom to share their product

Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications

Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment

Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in

a group, including their ability to share and maintain an efficient

co-operative work space

Identify new design issues

MediaSmarts Resources

Avatars and Body Image

Click if You Agree

Hate or Debate?

Introduction to Cyberbullying: Avatars and Identity

Put Your Best Face Forward

Taming the Wild Wiki

Teaching TV: Film Production: Who Does What?

Winning the Cyber Security Game

Applied Skills

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed

MediaSmarts Resources

Behaving Ethically Online: Ethics and Empathy

Behaving Ethically Online: Ethics and Values

Cyberbullying and Civic Participation

Cyberbullying and the Law

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Game Time

Hate 2.0

Hate or Debate?

I heard it ‘round the Internet: Sexual health education and authenticating online information

Impact! How to Make a Difference When You Witness Bullying Online

Introduction to Cyberbullying: Avatars and Identity

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

Pay For Play

Privacy Playground: The First Adventure of the Three CyberPigs

Promoting Ethical Behaviour Online

Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)

That’s Not Cool: Healthy and Respectful Relationships Online

Understanding Cyberbullying : Virtual vs. Physical Worlds

Understanding the Internet Lesson 1: Using the Internet

Understanding the Internet Lesson 2: Pathways and Addresses

Understanding the Internet Lesson 3: Build Understanding

Understanding the Internet Lesson 4: Communication and Social Media

Winning the Cyber Security Game

Applied Technologies

Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task

Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use

Identify how the land, natural resources, and culture influence the development and use of tools and technologies

MediaSmarts Resources

Click if You Agree

Online Marketing to Kids: Protecting Your Privacy

Online Marketing to Kids: Strategies and Techniques

Playing With Privacy

Stay on the Path Lesson One: Searching for Treasure

Stay on the Path Lesson Two: All That Glitters is Not Gold

Stay on the Path Lesson Three: Treasure Maps

Stay on the Path Lesson Four: Scavenger Hunt

The Hero Project: Authenticating Online Information

Who Knows? Your Privacy in the Information Age

Content

Digital Literacy

Internet safety

digital self-image, citizenship, relationships, and communication

legal and ethical considerations, including creative credit and copyright, and cyberbullying

search techniques, how search results are selected and ranked, and criteria for evaluating search results

MediaSmarts Resources

Behaving Ethically Online: Ethics and Values

Cyberbullying and Civic Participation

Cyberbullying and the Law

Deconstructing Web Pages

Hate 2.0

Hate or Debate?

ICYouSee: A Lesson in Critical Thinking

Impact! How to Make a Difference When You Witness Bullying Online

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

Promoting Ethical Behaviour Online

That’s Not Cool: Healthy and Respectful Relationships Online

The Hero Project: Authenticating Online Information

Understanding Cyberbullying : Virtual vs. Physical Worlds

Food Studies

factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions

factors that influence food choices, including cost, availability, and family and cultural influences

MediaSmarts Resources

You’ve Gotta Have a Gimmick

Online Marketing to Kids: Strategies and Techniques

Scientific Detectives

Selling Obesity

Media Arts

digital and non-digital media, and their distinguishing characteristics and uses

techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure

media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes

influences of digital media for the purpose of communication and self-expression

MediaSmarts Resources

Bias and Crime in Media

Comic Book Characters

Creating A Youth Consumer Magazine

Elections and the Media

Looks Good Enough to Eat

Online Marketing to Kids: Strategies and Techniques

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Put Your Best Face Forward

That’s Not Cool

Video Production of a Newscast

You’ve Gotta Have a Gimmick