Graphic Production 12

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of user-centered research and empathetic observation
  • Participate in reciprocal relationships throughout the design and production process

Defining

  • Establish a point of view for a chosen design opportunity
  • Identify potential users, intended impact, and possible unintended negative consequences
  • Make decisions about premises and constraints that define the design and production

Ideating

  • Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
  • Critically analyze how competing social, ethical, and sustainability considerations impact design solutions to meet global needs
  • Work with users throughout the design process

Prototyping

  • Identify and apply sources of inspiration and information
  • Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
  • Analyze the design for the life cycle and evaluate its impacts
  • Construct prototypes, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping

Testing

  • Identify feedback most needed and possible sources of feedback
  • Develop an appropriate test of the prototype
  • Collect feedback to critically evaluate design and make changes to design processes and production
  • Iterate the prototype or abandon the design idea

Making

  • Identify appropriate tools, technologies, materials, processes, and time needed for production
  • Use project management processes when working individually or collaboratively to coordinate production

Sharing

  • Share progress while creating to increase feedback, collaboration, and, if applicable, marketing
  • Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property
  • Critically reflect on their design thinking and processes, and identify new design goals
  • Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Applied Skills

  • Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
  • Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time
  • Develop competency and proficiency in task-specific skills involving manual dexterity and software processes

Applied Technologies

  • Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests
  • Evaluate impacts, including unintended negative consequences, of choices made about technology use
  • Analyze the role technologies play in societal change
  • Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

 

MediaSmarts Resources

 

Content

MediaSmarts Resources

Students are expected to know the following:

  • design and production opportunities
  • colour output for image development in pre and post-production environments
  • elements and principles of design as communication tools
  • design for the life cycle
  • intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation
  • work flow management through production processes
  • concept development to enhance or change the project
  • industry standard technologies
  • ethical sourcing of materials and implications and outcomes of their use
  • limitations of chosen materials
  • hierarchy and delegation of roles in production team environment
  • supply chain constraints
  • materials organization, sequencing, and quality control measures
  • future career options in production and manufacturing
  • interpersonal skills, including ways to interact with clients
  • financial planning, including economic impacts of production
  • appropriate use of technology, including digital citizenship, etiquette, and literacy