Fashion Industry 12

 

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Defining

  • Identify and analyze potential users or consumers for a chosen fashion design opportunity
  • Identify criteria for success, constraints, and possible unintended negative consequences

Ideating

  • Identify, critique, and use a variety of sources of inspiration and information
  • Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
  • Screen ideas against criteria and constraints, and prioritize them for prototyping
  • Critically evaluate the impacts of competing social, ethical, economic, and environmental considerations on fashion locally, nationally, and globally
  • Work with users throughout the design process

Prototyping

  • Choose an appropriate form, scale, and level of detail for prototyping
  • Analyze the design for the life cycle and evaluate its impacts
  • Demonstrate appropriate use of a variety of tools, materials, and processes to create and refine textile items

Testing

  • Identify and communicate with sources of feedback
  • Develop appropriate tests of the prototype
  • Evaluate design according to critiques and success criteria for continuing iterations of the prototype or abandoning the design idea

Making

  • Identify appropriate tools, technologies, materials, processes, cost implications, and time needed for production
  • Create design, incorporating feedback from self, others, and prototype tests
  • Use materials in ways that minimize waste
  • Use project management processes when working individually or collaboratively to coordinate production
  • Share progress while creating to increase feedback, collaboration, and, if applicable, marketing exposure

Sharing

  • Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property
  • Critically reflect on their design thinking and processes, and identify new design goals
  • Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
  • Identify and analyze new design possibilities, including how they or others might build on their concept

Applied Skills

  • Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
  • Identify and critically evaluate skills needed for design and production interests, and develop specific plans to learn or refine them over time

Applied Technologies

  • Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design and production interests
  • Evaluate impacts, including unintended negative consequences, of choices made about technology use
  • Analyze the role technologies play in societal change
  • Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

MediaSmarts Resources