- To further online safety education.
- To promote safe and responsible online behaviour through:
- Encouraging youth to make safe and ethical decisions online;
- Helping youth to identify strategies and supports that are available to assist them with issues they may encounter online.
September 22 is Character Day, an international day that fosters a conversation around developing character strengths (resilience, grit, empathy, courage, kindness) – all rooted in evidence-based research. We’d like to share some resources that can help youth think about, and develop, their character.
It is easy for many adults – whether educators or parents – to focus on the negatives of social media in the lives of teens today. This is understandable, because they are the ones who have to deal with the fallout when adolescents make mistakes online (cyberbullying incidents, sexting cases, electronic dating violence, digital reputation drama, and similar forms of wrongdoing).
On the Loose: A Guide to Online Life for Post-Secondary Students supports young adults who are experiencing both new freedoms and challenges in their post- secondary life.
Talk Back! How to Take Action on Media Issues gives you the tools to talk back to media companies.
Minimize screen use, especially for the youngest children:
Kids today are using screens more, earlier, and on a wider variety of devices than ever before, and more and more parents are seeking help in taking control of their children’s screen time.
This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).
In this lesson, students learn about the history of film editing and how shot composition, juxtaposition of images and the use of rhythm and repetition in film editing can affect the emotional impact of a film. Students begin by watching a video on the basics of film editing and answering questions to aid their comprehension. They then view and analyze a slideshow demonstrating basic ways in which the “building blocks” of film editing can affect a film’s emotional impact, and discuss how this can affect a film’s rating. Finally, students create their own film and/or storyboard, using the editing techniques they’ve learned to produce different emotional effects with the same collection of shots.
In this lesson students learn about the systems used to classify films, TV programs and video games. Students are asked to take a critical look at the criteria applied to classify these media products, and then take into account and discuss the underlying social and political aspects arising from those systems.