Minimize screen use, especially for the youngest children:
As a kid, did you ever hide a flashlight under your pillow? Then pull it out after you were supposed to be asleep, so you could sneak in another half-hour of reading?
I did that. A lot.
We got a new tech toy at Christmas this year – a Google Home. I must admit, I’d only learned that such a device existed a couple of weeks before I ordered one as a gift for my husband. I wasn’t sure what it would do or how we would use it, but it seemed like fun and it was on sale, so I picked one up.
How can you help pre-teens understand the value of their personal information and empower them to take steps to manage and protect it? Data Defenders, an educational game for children ages 10 to12, lifts the curtain on data collection by showing how apps and games can find out all kinds of things about them and by providing steps they can take to control the collection of personal information online.
We have a few smartphone rules in our house: no phones after 9:30 p.m., no phones at the dinner table or other family events, and no phones in bedrooms.
Our son turned 15 last month, and we’ve had plenty of wary, nervous comments since then about how driving is just around the corner. Next year, he’ll be getting his beginner’s licence! Just 11 more months before he’s behind the wheel!
With Christmas approaching, video games are the one media industry that seems recession-proof, with games topping many wish lists. Parents, though, can find it difficult to tell just what they’re buying for their children. They may know about Grand Theft Auto, for instance, but may wonder what kind of sins are in Sins of a Solar Empire. Of course, nobody wants to disappoint their children: if parents decide not to buy Gears of War, will little Johnny be happy with Rock Band instead? Fortunately, there are both tools and techniques at hand to help parents identify games they might find inappropriate and also to pick appropriate games their children will like.
Ever since Cronus the Titan tried to swallow his son Zeus, parents have feared being supplanted by their children. (It didn’t take.) But it’s only in the last few generations, as the rate of technological progress has accelerated, that children have grown up in a world significantly different from the one their parents knew, and it’s only very recently that parents have seen their surpass them while they were still in the single digits. Thanks to digital media, the world is changing so rapidly today – consider that five years ago there was no Twitter, ten years ago no Facebook and fifteen years ago no Google – that even those of us who spent our childhoods programming our parents’ VCRs can feel left behind.
If you’re a parent, chances are there was at least one video game under the tree this Christmas. Even though your kids may be thrilled by a new title, as a parent you may be less enthusiastic. Even those of us who grew up with Alone in the Dark may balk at the detailed level of violence in Modern Warfare and Fallout: New Vegas, at least when considered as fare for kids. Both of these games receive an “M” rating, which means that they are considered unsuitable for players under 17; as with all other things, though, labeling these titles as ‘for adults only’ often makes them more appealing to the unintended youth audience. In addition to the violence question, there remain issues of meaning in videogames which are harder to track but no less important. So how concerned should parents be about indulging their children’s appetite for virtual violence?
MediaSmarts has partnered with TELUS to develop resources for two online portals designed to help keep Canadian families and kids safe online; the TELUS WISE online educational program and the TELUS WISE footprint website.