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MediaSmarts asked Canadian teens attending a Digital Youth Summit what they do to make the online world better for everyone. Here’s what they said:
Malware is a general term to describe destructive programs that can harm your computer or any other device that connects to the Internet, including smart phones, mp3 players and tablets.
Don’t fight back.
A lot of times a bully is looking to get a rise out of you, and fighting back just gives them what they want. Sometimes they’re hoping that you’ll fight back so that they can get you in trouble!
Most young children enjoy pretend play and love to imitate action heroes. But many teachers, parents and child care workers say the influence of children’s superhero TV shows or movies, can result in havoc when little fans get together.
Schools are supposed to be public spaces, but more and more advertisers are using them to target youth. Corporations know just how much time kids spend at school, whether in class, in after-school activities or just hanging out with their friends, and they don’t want to pass up a chance to reach them there. A school setting delivers a captive youth audience and implies the endorsement of teachers and the education system.
Whether it’s Darth Vader, the Daleks in Doctor Who or the winged monkeys in The Wizard of Oz, most of us remember seeing something on screen that we could only watch from behind a couch or under one of our parents’ coats: in fact, 90 per cent of adults report an enduring memory of having been traumatized as a child by something they saw on television or in a movie. What we may not remember, however, is how serious and persistent the effects of these frightening moments and images can be. As we guide our children through their media experiences, it’s important to realize that what they see can lead to problems like vivid nightmares, fear of the dark, having trouble sleeping and refusing to sleep alone.
Recent research has shown that not all youth are equally at risk online, nor are all online activities equally risky. Rather, there are certain characteristics and online activities that could be considered risk markers – indications that someone is likely to take risks online and fall victim to online sexual solicitation. Many of these markers are the same as those used in the identification of at-risk youth; in general, the same youth are at risk online as offline.
In the New Brunswick Music curriculum, media and digital literacy outcomes mostly fall under Strand 2, Understanding and Connecting Contexts of Time, Place and Community, and Strand 3, Perceiving, Reflecting and Responding. Digital citizenship habits skills are also found in General Curriculum Outcome 4, “Students will be expected to respect the contributions to the arts of individuals and cultural groups in local and global contexts, and value the arts as a record of human experience and expression.”