While children as young as seven have an innate belief that copying someone else’s work is wrong , students may have trouble seeing plagiarism the same way because it feels like a victimless act. If nobody is hurt then we are unlikely to feel empathy, and without that it’s hard to see something as being morally wrong.
Closely associated with intellectual property – but slightly different – is plagiarism.
Some of the most common ethical decisions youth face online revolve around intellectual property, but teaching kids to respect intellectual property can be particularly challenging because they may not see this as an ethical issue.
There are five key ideas that help kids think critically about media. You can start to make your kids aware of these concepts almost as soon as they start asking you questions!
In this lesson, students consider the importance of the written and unwritten rules that make it possible to learn and play together, online and offline.
In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.
For most youth, the Internet is all about socializing and while most of these social interactions are positive, increasing numbers of kids are using the technology to intimidate and harass others – a phenomenon known as cyberbullying.
Media and communications technology play an important role in a student’s health and physical education, for better or for worse. The new Ontario Health and Physical Education curriculum provides a spring board to start discussions related to health and media literacy.
The new Ontario Health and Physical Education curriculum released this year by the Ontario Ministry of Education is the first major revision to the subject area in almost 30 years.
Today, Facebook, MediaSmarts and Aboriginal Peoples Television Network (APTN) released a series of newly translated guides for Aboriginal teens, which provide tips for sharing and making decisions online. The Think Before You Share guides were released in Winnipeg during the opening of the National Centre for Truth and Reconciliation at the University of Manitoba.