In this lesson, students explore various avenues for expressing concern and influencing public opinion about the health hazards of smoking.
In this lesson students encounter the key concepts of intellectual property, learning the difference between copyright and trademark and coming to understand how these affect how media products are created and sold.
To make students aware of the ways in which male violence is used and promoted in advertising.
To introduce students to the organizations of the Canadian broadcasting industry, and to the codes, guidelines and issues relating to violence in television and radio programming.
In this lesson, students become aware of the types and amounts of violence in children’s programming, and how media violence influences young viewers.
This lesson teaches children that television doesn’t always offer the best solutions to conflict.
In this lesson, students analyze their own body image and consider what they wish they could change.
In this lesson, students explore the absence, or unrealistic portrayal, of consequences to violence in the media.
In this lesson, students explore the issues surrounding violent video games. The lesson begins with a review of the Entertainment Software Rating Board’s rating codes for video and computer games, and a class discussion about the appropriateness of these ratings for children and teens.
To introduce students to the rating systems for films, videos and television and to the issues that surround these classifications.