Media violence has been taken up as a public policy issue by a number of Western countries. Central to the debate has been the challenge of accommodating what may appear to be opposing principles—the protection of children from unsuitable media content and upholding the right to freedom of expression.
The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. 
Information privacy is an important policy and social consideration.
The Internet has revolutionized how young people watch movies: half of Canadian teens say that they download movies without paying for them at least once a week. 
Digital media such as the Internet and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they are likely to be doing it through the Internet. As well, nearly all the media they consume, from TV shows to toys, have Web pages, virtual worlds, video games or other digital spinoffs associated with them.
Throughout the elementary years, parents are the main gatekeepers for their children. As such, they need to be actively involved in their children’s video game playing – selecting the games, managing how much time children spend playing, and talking to them about the values in the games they like.
For most teens, playing video games is just another recreational activity they enjoy with friends. The concern is when video game playing becomes an addictive or isolating activity.
Good-quality video games offer lots of benefits to children and teens.
The word surveillance comes from the French verb “surveiller”, which, when translated, means “to watch over”.  Sociologist and surveillance scholar David Lyon defines surveillance as “any collection and processing of personal data, whether identifiable or not, for the purposes of influencing or managing those whose data have been garnered”.  Increasingly, information gathering and surveillance technologies are becoming more and more common as part of everyday life and routines. 
Children and youth who use the Internet are highly attuned to surveillance practices.  Research conducted by MediaSmarts demonstrates that for young Canadians surveillance is part of everyday life. While youth once considered the Internet to be a private space where they and their peers could play, communicate, and experiment, these attitudes have largely disappeared: on the contrary, youth now regard the Internet as a completely monitored space.  This surveillance of youth is primarily conducted by parents, teachers/schools, and corporations.