This interactive quiz, for Grades 6 to 8, is designed to increase students’ knowledge and understanding of alcohol marketing aimed at youth.
This lesson encourages students to analyze the differences between crime shows in Canada, Britain and the United States.
In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.
This lesson encourages students to analyze the forensic science crime drama as a television show genre.
In this lesson students develop an awareness of the ways in which public perceptions regarding young people have been affected by media portrayals of youth violence and youth crime.
In this lesson students explore the commercial and ethical issues surrounding the reporting of crime in televised newscasts.
In this lesson students develop awareness of the ways in which public perceptions of law enforcement have been both reflected in and influenced by film and television depictions of police over the past eighty years.
This lesson helps students understand the different types of “cop shows” that appear on television.
This lesson helps students understand the difference between real-life crime and criminal activities portrayed in crime shows by having them compare their perceptions about crime to actual crime statistics.
In this lesson, students investigate the importance of branding and messaging, especially as they relate to parity products such as beer and alcohol.