The media help to construct our perception of the world in which we live. But what happens when media representations omit or distort whole groups of people? In this section, we explore issues of diversity representation and showcase efforts to counter stereotyping and promote more accurate portrayals.
Concerns about video games include the time children and teens spend playing them, the physical effects of an inactive lifestyle, and the violent or sexist content of many games. Playing video games can be a positive experience if we understand the issues involved, choose games wisely and control screen time.
This lesson encourages children to explore the differences between their real families and TV families by imagining how their own families might be portrayed on a television show.
This lesson develops a beginning awareness by students of how they feel towards, and respond to, different sports, and how the media represents athletics.
This is the second of five lessons designed to teachstudents to think critically about the way aboriginal peoples andvisible minorities are portrayed in the press.
In this lesson students develop an awareness of the ways in which public perceptions regarding young people have been affected by media portrayals of youth violence and youth crime.
In this lesson, students explore the issues surrounding violent video games. The lesson begins with a review of the Entertainment Software Rating Board’s rating codes for video and computer games, and a class discussion about the appropriateness of these ratings for children and teens.
In this lesson students are introduced to the key media literacy concept that media are constructions that re-present reality and consider how representations of crime in news and entertainment media may influence how we perceive members of particular groups.
In this lesson students are introduced to the media literacy key concepts that “media are created to re-present reality” and “media are influenced by commercial considerations.”