
Level: Grades 11 to 12
About the Author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 2 hours
Overview
This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers. Students learn about behaviour modification theory and apply that knowledge to understanding why gambling, and online gambling in particular, is likely to lead to problem gambling in youth.
Learning Outcomes
Students will demonstrate the ability to:
This lesson and all associated documents (handouts, overheads, backgrounders) are available in an easy-print, pdf kit version.
Links:
[1] http://mediasmarts.ca/print/lessonplan/online-gambling-youth