Outcome Chart - Prince Edward Island - Communication and Information Technology Grade 3

In the working guide Journey On: Working Toward Communication and Information Technology Literacy, media-related outcomes are integrated throughout the CIT curriculum.

Computer Systems

B1.1 login, open and close a program, open, save and close a file with mouse

B1.2 demonstrate proper use of login numbers and names, setup and change passwords, and be aware of implications of multiple logins

C1.1 identify technology that is found in everyday life

Lessons

Internet Time Capsule

So Many Choices!

B1.13 identify computer viruses, how they are transmitted and how anti-virus software is used to protect or clean a computer

Educational Games

Privacy Playground: The First Adventure of the Three CyberPigs

B1.14 identify spam, popup ads, spyware and other invasive software coding

Educational Games

Co-Co’s AdverSmarts: An Interactive Unit on Food Marketing on the Web

Privacy Playground: The First Adventure of the Three CyberPigs

Social, Ethical and Health

E2.8 demonstrate caution before sending personal information over the Internet

Lessons

Internet Time Capsule

Adversmarts: Introduction to Food Advertising Online

Educational Games

Co-Co’s AdverSmarts: An Interactive Unit on Food Marketing on the Web

Privacy Playground: The First Adventure of the Three CyberPigs

Internet

A3.1 demonstrate awareness of the Internet as a source of information

A3.2 use various tools (search engines and directories) and strategies necessary to carry out research

B3.1 Use the various browser navigation tools

Lessons

So Many Choices!

Telecommunications

B10.1 send messages

B10.2 open messages