Outcome Chart - Ontario - Physical and Health Education Grade 4

This outcome chart contains media-related learning outcomes from the Ontario Grade 4 Health and Physical Education curriculum with links to supporting resources on the MediaSmarts site.

Healthy Living

Overall Expectations

By the end of Grade 4, students will:

C1. demonstrate an understanding of factors that contribute to healthy development;

C2. demonstrate the ability to apply health knowledge and living skills to make reasoned decisions and take appropriate actions relating to their personal health and well-being;

C3. demonstrate the ability to make connections that relate to health and well-being – how their choices and behaviours affect both themselves and others, and how factors in the world around them affect their own and others’ health and well-being.

Specific Expectations

Personal Safety and Injury Prevention

C1.2 identify risks associated with communications technology (e.g., Internet and cell phone use, including participation in gaming and online communities and the use of text messaging), and describe precautions and strategies for using these technologies safely

C1.3 describe various types of bullying and abuse (e.g., social, physical, verbal), including bullying using technology (e.g., via e-mail, text messaging, chat rooms, websites), and identify appropriate ways of responding

Substance Use, Addictions, and Related Behaviours

C1.4 identify substances (e.g. nicotine, carbon monoxide, tar) found in tobacco products and smoke (e.g., cigarettes, cigars, pipe tobacco, chewing tobacco, snuff), and describe their effects on health

Healthy Eating

C2.1 analyse personal food selections through self-monitoring over time, using the criteria in Canada’s Food Guide (e.g., food groups, portion size, serving size), and develop a simple healthy-eating goal appropriate to their age and activity level (e.g., eat breakfast every day; include at least one fruit or vegetable at each meal and snack; help with food shopping and meal preparation at home; plan a meal using the First Nation, Inuit, and Métis food guide)

Substance Use, Addictions, and Related Behaviours

C2.3 demonstrate the ability to make and support healthy, informed choices about smoking, using their understanding of factors that affect decisions about smoking and a variety of personal and interpersonal skills and thinking processes (e.g., applying decision-making, assertiveness, and refusal skills; thinking in advance about values and personal choices; identifying the pros and cons of both making a change and not making a change; being aware of peer pressure; avoiding situations where people will be smoking; using conversational strategies, such as saying no strongly and clearly, giving reasons, changing the topic, making a joke, asking a question)

Healthy Eating

C3.1 identify ways of promoting healthier food choices in a variety of settings and situations (e.g., school, arena, recreation centre, stores, food courts, special events; when camping, having a snack or meal at a friend’s house, eating on weekends versus weekdays)

Lessons

"He Shoots, He Scores": Alcohol Advertising and Sports

Introducing the Internet: Exploring the Internet

Introduction to Cyberbullying : Avatars and Identity

Junk Food Jungle

Kids, Alcohol and Advertising - Lesson 1: Messages About Drinking

Kids, Alcohol and Advertising - Lesson 2

Kids, Alcohol and Advertising - Lesson 3: Understanding Brands 

Kids, Alcohol and Advertising - Lesson 4: Interpreting Media Messages 

Looking At Food Advertising

Looks Good Enough to Eat

Packaging Tricks

Thinking Like a Tobacco Company

Educational Games 

CyberSense and Nonsense

Passport to the Internet (Licensed Resource)

Privacy Playground

 

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