Outcome Chart - Nova Scotia - Exploring Technology - Grade 10

This outcome chart contains media-related learning outcomes from the Nova Scotia Technology curriculum, Grade 10, with links to supporting resources on the MediaSmarts site.

Strand

Overall Expectations

Respond with critical awareness to various forms of the arts and be able to express themselves through the arts

Assess social, cultural, economic and environmental interdependence in a local and global context

Use the listening, viewing, speaking, reading, and writing modes of language(s) to think, learn, and communicate effectively

Continue to learn and to pursue an active, healthy lifestyle

Use the strategies and processes needed to solve a wide variety of problems, including those requiring language

Use a variety of technologies, demonstrate an understanding of technological applications, and apply appropriate technologies for solving problems

Demonstrate an understanding of the history and evolution of technology, and of its social and cultural implications

Demonstrate an understanding of the consequences of their technological choices

Specific Expectations

Creatively express ideas through various forms of communication including writing, drawing, technical drafting, and multimedia

Identify and act upon consequences of technology and technological solutions to problems

Explore the historical consequences of technological development

Engage in comprehensive research and evaluation using a variety of reporting methods as part of the problem-solving process

Engage in lifelong learning opportunities whereby students solve real-world problems using a variety of tools and processes

Demonstrate technological awareness, as it relates to real-life decision making and the effects of technology on their life and community

Adapt to emerging technology and adapt technology to meet the needs of humans

Engage in designing solutions to a variety of real-world problems using a diverse set of tools and processes

Construct and evaluate design solutions using the problem-solving model and critical thinking skills

Demonstrate basic technical abilities using production and communications technology tools and machines

Utilize various technological tools and processes to solve real-world problems

Demonstrate an understanding of the impacts of technology and its cultural and historical influences

Demonstrate effective use of communications and design tools

Lessons

Camera Shots

Cyberbullying and the Law

Deconstructing Web Pages

Finding and Authenticating Online Information on Global Development Issues

Hoax? Scholarly Research? Personal Opinion? You Decide!

I heard it 'round the Internet: Sexual health education and authenticating online information

ICYouSee: A Lesson in Critical Thinking

Violence and Video Games

Marketing to Teens: Parody Ads

Privacy and Internet Life

Promoting Ethical Behaviour Online: Our Values and Ethics

Scripting a Crime Drama

Shaking the Movers: Youth Rights and Media

Taming the Wild Wiki

The Privacy Dilemma

Thinking About Hate

Video Games

Video Production of a Newscast

Who Knows? Your Privacy in the Information Age

Writing a Newspaper Article

Educational Games

MyWorld (Licensed Resource)

 

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